Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Itapemirim, ES | 1 |
| São Paulo, SP | 2 |
| Brech, Brittany | 1 |
| Comuna 1, CABA | 4 |
| Trévoux, Auvergne-Rhône-Alpes | 1 |
| Nidau, BE | 1 |
| Villa Victoria, MEX | 1 |
| Santiago de Querétaro, QUE | 3 |
| Telêmaco Borba, PR | 1 |
| Bordeaux, Nouvelle-Aquitaine | 6 |
| Bron, Auvergne-Rhône-Alpes | 1 |
| Madrid, Madrid | 5 |
| La Trinité, Martinique | 1 |
| Lyon, Auvergne-Rhône-Alpes | 10 |
| Persan, Île-de-France | 1 |
| Metz, ACAL | 3 |
| Aubais, Occitanie | 1 |
| Toulouse, Occitanie | 5 |
| Seysses, Occitanie | 1 |
| Annecy, Auvergne-Rhône-Alpes | 3 |
| Colmar, ACAL | 1 |
| Les Sables-d'Olonne, Pays de la Loire | 1 |
| Chantonnay, Pays de la Loire | 2 |
| Paris, Île-de-France | 38 |
| Pringy, Île-de-France | 1 |
| Duque de Caxias, RJ | 1 |
| Parmilieu, Auvergne-Rhône-Alpes | 1 |
| Amiens, Hauts-de-France | 2 |
| Rouen, Normandy | 1 |
| Vienne, Auvergne-Rhône-Alpes | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Eyobu mordecai (@Mord_ecai889) reported🇺🇬 Olara Otunnu’s record on children and war has particular relevance to what is happening today in Iran, Israel and Lebanon. Long before his current bid for UN Secretary-General, Otunnu served from 1997–2005 as UN Under-Secretary-General and the first Special Representative for Children and Armed Conflict. His central argument was simple but consequential: children do not start wars, yet they are killed, maimed, displaced, recruited, separated from families and denied education and humanitarian assistance because of them. That principle is being tested again in the Middle East. The 2026 confrontation involving Iran, Israel and their regional adversaries has spilled across borders. Lebanon was drawn deeper into the conflict after Hezbollah attacked Israel following the US-Israeli strikes on Iran, triggering major Israeli military operations against Hezbollah in Lebanon. And civilians continue paying the price. On 15 August alone, Israeli strikes in southern Lebanon killed at least 11 people, including children, according to Lebanese authorities. Israel said it was targeting Hezbollah infrastructure and responding to attacks on its forces. This is precisely where Otunnu’s decades-old doctrine becomes relevant: military objectives do not erase the obligation to protect civilians. He championed international action against the killing and maiming of children, recruitment of child soldiers, attacks on schools and hospitals, abductions and obstruction of humanitarian assistance. His work helped transform children and armed conflict from a largely humanitarian concern into an issue addressed directly by the UN Security Council. Whether the missiles come from a state or an armed group, whether the battlefield is Israel, Lebanon, Iran or elsewhere, the principle should remain the same: Children did not start the war. They should not be made to pay for it. That is one of the tests facing anyone seeking to lead the United Nations in this era of expanding wars.
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Dutch1777 (@dutch1777real) reportedProtego detailed encrypted software and hardware components developed with Raytheon for air-to-air and surface-to-air missile systems. The project outlined secure microcontrollers and onboard data loggers used to track, validate, and manage missile operations on aircraft, showing that CIA-contracted tools extended into military avionics and battlefield missile technology. Angelfire was a deep-persistence malware suite designed to hijack the startup process of Windows computers. By modifying the master boot record and early boot sectors, it loaded malicious drivers into system memory before the operating system or its antivirus protections even woke up, allowing it to run completely undetected below the operating system layer. ExpressLane was a covert tool the CIA used against its own allied foreign intelligence agencies. Disguised as a routine software upgrade for biometric collection systems provided to international partners, the program secretly installed a backdoor that funneled the partner's collected biometric databases right back to the CIA under the guise of regular system maintenance. CouchPotato was a network surveillance tool designed to intercept real-time video feeds from local systems. It secretly tapped into common RTSP and H.264 video streams passing over an office or security network, allowing operatives to pull out still frames and record video streams without causing any visible glitches or alerts on the target system. Dumbo was an on-site tool executed from a USB thumb drive during physical break-ins to blind local security systems. When plugged into a building's computer, it automatically disabled webcams, muted microphones, killed network adapters, and corrupted running video-recording software so physical entry teams left zero camera evidence behind. Imperial consisted of multiple hacking tools designed specifically for Apple macOS, Linux, and Solaris enterprise systems. One tool, Achilles, automatically injected malicious payloads into legitimate Apple disk installer (.dmg) files to trick Mac users into running malware, while tools like Aeris and SeaPea established stealth backdoors to pull data from high-end Unix servers. UCL / Raytheon documented secret contracts between the CIA and defense contractor Raytheon to analyze and reverse-engineer foreign malware found in the wild. Defense contractors systematically dissected advanced cyber weapons built by other nations to understand how they operated and repurpose their attack techniques for American intelligence operations. Highrise was an Android application disguised under the harmless name TideCheck, requiring the password "inshallah" to unlock. Once installed on a target phone, it ran silently in the background as an automated SMS interceptor, copying every incoming and outgoing text message and forwarding them straight to CIA servers over mobile data. BothanSpy was a specialized credential-stealing tool built to target secure terminal sessions (SSH) on Windows machines. Instead of trying to crack encrypted network traffic, it embedded itself directly into running terminal applications like Xshell to steal login credentials, passwords, and cryptographic keys right out of memory the instant a system administrator typed them. OutlawCountry targeted enterprise servers running Linux, the backbone software of much of the internet. It injected a stealth kernel module that secretly modified the server’s firewall and routing tables to siphon designated traffic off to CIA systems, completely hiding the rule changes from standard administrative menus and diagnostic commands. Elsa turned standard Windows laptops into physical tracking devices without using GPS hardware. The malware quietly scanned for nearby Wi-Fi network signals, recorded their unique hardware IDs, and cross-referenced them against public location databases from Google and Microsoft to calculate the target laptop's precise real-world coordinates.
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NoMoreBuffalo (@luther_snell) reported@PatrickBashamDI @RobertKennedyJr He's right that they are engineered, but they are minor nuisances, tops. Over 200,000,000 have been infected with Lyme and less than 10 died... & it was supposed to be a battlefield weapon. This is an incompetent corruption problem, not an evil genius doomsday problem.
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ada wong files (@adawongn) reported(Ada's Report 3) Ada didn't just beat Krauser. She already had a plan to neutralize his mutated arm and she'd studied how he fights: "Jack Krauser has been the subject of extensive study and research by the organization. His skills and personality have been tested both on and off the battlefield. If he weren't the best, he would become a liability that would jeopardize the rest of us. My conclusion? He's a great soldier. No more. No less. As long as he's well compensated, he shouldn't cause any problems for us. If he does start to get restless, I can take care of him. I've studied his combat style and can deal with that arm of his if necessary" [...]
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OWNED (@KonovalovA29770) reported@BattlefieldComm It's been a problem for months and you only notice it now ??? Also can you fix the Trigger Bug again .... since you were so nice to patch it into the game again 🤮🤮🤮
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GHOST (@Adam9110) reported@BattlefieldComm The team is currently investigating this issue.... 😮💨 The team... This problem has been around for a month, and you’re only investigating it now 🤦
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Marc Clay (@omniclay2) reported@Battlefield @Battlefield Fix the console matchmaking. There's no reason that this is the only game that separates console players. We should not be forced to play against computer players or bots!
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Red slayer (@redslayerknows) reported@BattlefieldComm So why is the network problem popping up when there’s no issues detected, it all white and normal statistics. So why is it showing up after this update?. Guessing another bug you lot have to sort out.
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Daddy Arcos (@falsewoodxt) reported@BattlefieldComm Fix the netcode for us high ping players. Not everyone gets 10ms ping. Literally 70% of our bullets do not register on the enemy due to server side desync even tho the crosshair is exactly on the body. Absurdly bad hit reg for anyone above 110ms ping. Revert it back to s2 netcode
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Budbx (@budbx90) reported@BattlefieldComm So still no netcode fix? No ttk/ttd fix? No vehicle rebalancing?? **** us I guess 🤡
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Silver Aga (@Silver_Aga) reported@Battlefield Carrier strike camping and spawn hiding on the carrier so the second it’s at 50% they can insta destroy the boat. Please fix this, enemies needs to not be able to get on the carrier unless it’s at 50% and available to push it
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Eddybitcoin⚡ (@thacashous1) reported@BattlefieldComm Please fix the -100 RP issue in Ranked Redsec. It's happening everyday and causing people to quit the game entirely.
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Battle(non)sense | Chris (@BattleNonSense) reported@HiebDE @EA_DICE This **** feels so rushed and unfinished - cannot skip cutscene - jets glitch through terrain - jet physics/animations sometimes seem to completely glitch out - massive hitreg issues - Lockon missiles hit you before you get the tone ..... Why was this never tested in BFLabs?????
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Ken. L (@KendogxX) reported@BattlefieldComm Ok so fix the black screen bug, replace the SKR-70 missile with the Optic missile for balance reasons
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Chiva (@chivaggs) reported@Battlefield It says error 404