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Battlefield 6

Battlefield 6 Outage Map

The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Battlefield 6 users affected:

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Pessac, Nouvelle-Aquitaine 1
Marseille, Provence-Alpes-Côte d'Azur 5
Pont-Scorff, Brittany 1
Haguenau, ACAL 1
Labenne, Nouvelle-Aquitaine 1
Paris, Île-de-France 32
Fort-de-France, Martinique 1
Montpellier, Occitanie 2
Troyes, ACAL 2
Dole, Bourgogne-Franche-Comté 2
Jarville-la-Malgrange, ACAL 1
Namur, Wallonia 1
Toulouse, Occitanie 1
Villeurbanne, Auvergne-Rhône-Alpes 1
Grenoble, Auvergne-Rhône-Alpes 1
City of Brussels, Brussels Capital 1
Hayes, England 1
Chambray-lès-Tours, Centre 1
Angers, Pays de la Loire 1
Langon, Nouvelle-Aquitaine 1
Johnstone, Scotland 1
Auray, Brittany 1
Dreux, Centre 1
Vendôme, Centre 1
Delle, Bourgogne-Franche-Comté 1
Liverpool, England 1
Rosheim, ACAL 1
Maubeuge, Hauts-de-France 1
Bordeaux, Nouvelle-Aquitaine 3
Boulogne-sur-Mer, Hauts-de-France 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • IdleMindl4qg
    NodeAspect (@IdleMindl4qg) reported

    @Battlefield The game is broken, buggy, and has lost the identity of what BF is supposed to be, It's so incredibly unbalanced, and we can clearly tell that you can't sort out all the problems.

  • CAMIKAZE78
    CAMIKAZE78 (@CAMIKAZE78) reported

    "This is what PEAK Battlefield gameplay looks like". This mode was literally you clicking prompts on an iPad, or on your PC like a cookie clicker game... This couldn't be further from "peak gameplay" in the context of an FPS game and when we consider the actual, important issues with BF6, any time spent on this feature would be wasted dev time imo.

  • TheIdeaManFL
    DJ TinyTim (@TheIdeaManFL) reported

    @BattlefieldComm Fun…did you fix the optical glitch in BR? Have you returned the hundreds of RP we’ve lost dying in Ranked because your broken game is still broken?

  • ChrisSlaske
    chris (@ChrisSlaske) reported

    @BattlefieldComm Remove ranked. Give every squad size for red sec. Casual better be whatever squad size we want. You removed working initiation for graphic lighting glitchfest in redsec you cant even patch a fix. Great job giving recon even more bullshit for redsec. Infantry conquest, not oblit

  • ten_na_chmurce
    Kołdrian (@ten_na_chmurce) reported

    Mistfall Hunter is, first and foremost, an extraction RPG. Yes, it borrows some soulslike flavor: slower combat, dodges, limited resources, danger around every corner and dark fantasy presentation. But after around two hours with the demo, I would not call it a proper soulslike. It is more of a PvPvE extraction game with fantasy loot runs and a few soulslike ideas stitched into the combat. And honestly, that concept is not bad. The loop of entering a zone, looting everything you can, wondering if another player is nearby, and trying to escape with your stuff does create tension. Even solo, you can feel the pressure. I played as a sorcerer, and PvP was actually easier than I expected. I fought mostly rogue-style players, probably Shadowstrix, and using AoE skills, monsters, and positioning against them worked pretty well. I did not lose a PvP fight, but I also did not feel like the combat was especially deep. The combat has some interesting limits. You cannot just spam attacks forever because your energy or mana has to regenerate. Dodging also works through a limited dash system, with three dashes that recover over time. On paper, that gives the fights some rhythm. In practice, I often felt like I missed not because my aim was bad, but because the game decided the hit did not count. Sometimes the visual effect of a spell looked bigger than its actual hitbox. Maybe that is just a demo issue, but in an extraction game where every mistake can cost you loot, this matters a lot. Technically, though, I have to give the game credit. I played on mobile 5G internet and still had around 30–50 ms most of the time, which is genuinely good in my case. I only had one short moment where the game felt like it had not fully loaded the server or had a sudden FPS/ping issue, but outside of that it was very smooth. No serious lag, no constant stuttering, no big technical disaster. That is a strong point. Visually, Mistfall Hunter is fine, but not amazing. It has that Unreal Engine look, with some decent views, but also some rough character movement, sliding animations, strange hair and clothing rendering, and places where I could look under assets or textures. As someone who also builds maps, that kind of thing always bothers me. I know why developers hide objects behind other objects, but I really do not want the player to see the trick. The atmosphere is harder for me to praise. It feels like a mix of Slavic and Nordic dark fantasy filtered through a more Asian fantasy style, but I did not really feel the weight of dark fantasy here. It is *****, full of monsters, ruins and loot, but more “designed to look dark” than actually heavy or oppressive. I skipped most of the dialogue because nothing really pulled me in. The world is okay. The mood is okay. But “okay” is basically the problem. Character creation is actually in a good spot. You choose from several classes, including Mercenary, Sorcerer, Blackarrow, Shadowstrix, Seer and Withered Knight, then pick from multiple male and female looks and customize things like hair, eyes, makeup, scars, tattoos, voice and skin tone. I like character creators that let me feel like I made my own hero without trapping me for an hour before the game even starts. This one is enough. And yes, of course the breast physics are already there in the character selection screen. Classic. Weirdly, that might be one of the smoother animations in the demo. The bigger issue for me is progression. You loot a lot. Really a lot. The inventory fills up quickly, and after two hours I still was not sure which items were actually useful and which were just there to be stockpiled. You can send companions on expeditions, craft better items, and some crafting takes 12 hours, which may be a balancing choice for this type of game. I do not have enough experience with extraction games to judge that fully, but it felt slow. Maybe there is base development later, maybe not, but I got tired of returning to the same battlefield and doing quests before I reached the point where the system truly opened up. So where does that leave me? Mistfall Hunter has a good concept. A dark fantasy extraction RPG with some soulslike flavor sounds interesting. The solo experience has tension, and I can imagine it being much more intense in a trio, where every fight, escape and ambush probably feels more alive. But after around two hours and a few expeditions, I felt more curiosity than excitement. I do not think I will come back to it. It is not really my type of game. Still, I would not completely dismiss it. If you enjoy extraction games, PvPvE tension, fantasy loot runs and slower combat built around limited resources, it might be worth watching. For me, based on the demo: 5.5/10. Not bad. Not pointless. Just not convincing enough yet.

  • nuke_235
    235Nuke (@nuke_235) reported

    @BattlefieldComm All these changes look good, but have questions about gunplay. If you are able to control recoil are multiple guns going to still have sub 200ms TTK? If so that still does fix the major issues with everyone’s feeling that the TTK/TTD is way too fast for BF.

  • Fredvelezcrypto
    Fred Velez (@Fredvelezcrypto) reported

    Morning BTC read: The chart is still not pretty. BTC rejected the $65.5K–$66.5K range high and is now sitting closer to the lower half of the current battlefield. Right now, I see the active range like this: Range high: $65.5K–$66.5K Mid-zone: $62K–$64K Range low: $60K–$61K Major line: $58.1K The liquidation heatmap also shows liquidity stacked below, especially around the $61K–$62K area, with deeper danger still near $60K. So yes, BTC can still sweep lower. But here is the key: this is not confirmed collapse yet. It is a market trapped in a violent range. The problem for bulls is ETF flows are not helping. Another red BTC ETF day. Roughly -$90.7M yesterday. That comes after -$82.2M the day before. So the market has: weak ETF demand negative structure liquidity below DXY still elevated and BTC below the reclaim zone That is not the setup for blind optimism. For bulls, the first job is simple: reclaim $64K–$64.5K. Then $65.5K–$66.5K. Until then, every bounce is just a bounce inside a damaged range. If BTC loses $62K cleanly, I think the market starts hunting $60K–$61K again. If BTC holds this zone and reclaims $64K+, then we can talk about stabilization. No need to overcomplicate it. BTC is not dead. But buyers have not taken control. This is still a trigger market. No confirmation, no conviction.

  • EGabrielK
    Gabriel K (@EGabrielK) reported

    @GokTurk_01001 @Emrulla48879475 @hermes_z You are talking about technical issues for a plane under development produced by an industry that hasn't produced anything similar and compare it against an airplane from a superpower that based its battlefield dominance in air power and has fought in hign intensity conflicts. 🤡

  • PourangKay
    PourangKay (@PourangKay) reported

    @BattlefieldComm Fix the footstep audio for the ****** game you created. There is no refund opportunity on PlayStation, so I am stuck with this garbage. Bring down the footstep sound all the effin way down.

  • DraekoSilver
    Draeko Silver 🔞 (@DraekoSilver) reported

    @Lathrix The problem is they are only good when paired with a lot of phobos units and you really only want MAYBE two 5 man squads in any army list. They make more phobos units to forfill all battlefield roles (melee guys, anti tank, etc) rather than just objective monkeys.

  • DownHomeJohn
    John (@DownHomeJohn) reported

    @BattlefieldComm How about the bug where bots one shot me with a tank round from a smg and then the red outline of my killer is a tank, not the single infantryman I was attempting to gun battle? Is the game actually that broken? Is the game unraveling because of all the broken patches?

  • BFBulletin
    Battlefield Bulletin (@BFBulletin) reported

    Battlefield Studios says the Lighting Bug in #REDSEC is actually caused by different lighting-related issues (not one single bug), and will take several game updates in order to address what is causing this. The next content update for #Battlefield6 Season 3: High-Value Target, will include an "additional fix" targeted at lighting issues around Fort Lyndon, specifically near the Downtown area.

  • Lucky_Bullet
    J-Dizzle (@Lucky_Bullet) reported

    @BattlefieldComm what the F is going on with StrikePoint! F……….! Can you fix it any slower!

  • ReBeL_Actual
    ☭ Rèbél ☭ (@ReBeL_Actual) reported

    @TacticalGramps @Battlefield @EndersFPS Yeah this is a step in the right direction but the other problems especially with netcode and hit detection eclipse any positive change

  • IdleMindl4qg
    NodeAspect (@IdleMindl4qg) reported

    @BattlefieldComm They Will never be able to fix the netcode! If they could it would be fixed by now

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