Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Lyon, Auvergne-Rhône-Alpes | 9 |
| Aubais, Occitanie | 1 |
| Toulouse, Occitanie | 5 |
| Seysses, Occitanie | 1 |
| Annecy, Auvergne-Rhône-Alpes | 3 |
| Colmar, ACAL | 1 |
| Les Sables-d'Olonne, Pays de la Loire | 1 |
| Chantonnay, Pays de la Loire | 2 |
| Paris, Île-de-France | 38 |
| Pringy, Île-de-France | 1 |
| Santiago de Querétaro, QUE | 1 |
| Duque de Caxias, RJ | 1 |
| Parmilieu, Auvergne-Rhône-Alpes | 1 |
| Amiens, Hauts-de-France | 2 |
| Rouen, Normandy | 1 |
| Vienne, Auvergne-Rhône-Alpes | 1 |
| Pontoise, Île-de-France | 2 |
| Asnières-sur-Seine, Île-de-France | 1 |
| Madrid, Madrid | 4 |
| Arrondissement de Charleroi, Wallonia | 1 |
| Santa Cruz de la Palma, Canary Islands | 1 |
| Rennes, Brittany | 2 |
| Caxias do Sul, RS | 1 |
| Metz, ACAL | 2 |
| Saint-Lubin-des-Joncherets, Centre | 1 |
| Aubenas, Auvergne-Rhône-Alpes | 2 |
| Annonay, Auvergne-Rhône-Alpes | 1 |
| Cruseilles, Auvergne-Rhône-Alpes | 1 |
| Saint-Just-Saint-Rambert, Auvergne-Rhône-Alpes | 1 |
| Lavardac, Nouvelle-Aquitaine | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Doing what's right! (@p3nnytester) reported@Battlefield @BattlefieldComm I'm put in queue and then get constant undefined errors when it tries to connect. I see a bunch of others reporting the same. Check the servers, please?
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RustyTatra🇨🇭 (@rustytatra) reported@Ryangofett9024 I really think the Frostbite Engine leads to nowhere. I can't remember a single update without issues since Battlefield 3. We BF players are used to it, but it would be nice to get some quality software for once in decades.
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Hamilton (@Debt_Ledger) reportedBezalel Smotrich's Gaza plan is a budget commitment, not just a battlefield slogan. Military rule and resettlement would turn Gaza into recurring outlays, security costs, and reconstruction bills — the kind of policy that converts ideology into a taxpayer problem.
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Jose Marti 🎗️ (@MartiYl87) reported@Vasmeni24 @BattlefieldComm When you understand that this MFs treat fixes as content, than you will see the bigger picture differently. I really can’t wait for the release of the new COD and their player base leave. Will they either finally fix this dognshit game or is game over.
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Dioguerass7 (@Dioguerass7) reported@BattlefieldComm FIX THE MINES! BRING SAME MINES ON BF4.
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Rabyaah Althaibani رابعة الذيباني (@rabyaahahmed) reported@MarioNawfal Reducing Yemen to an Iranian proxy is a convenient talking point, not serious analysis. Ansar Allah’s demands have been public for years: end the siege, lift restrictions on airports and ports, pay salaries, and stop foreign interference in Yemen. If those issues had been resolved through the Saudi-Yemen negotiations, there wouldn’t be a crisis to exploit. Yemen has its own agency and its own conflict—it is not merely a battlefield for someone else’s agenda.
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Tz Tea Manuel (@Tea_Manuel) reported@FUZZYPickLE530 That looks like what we get in OCE the majority of the time. Hope @EA_DICE fix this match making. Playing in full server then to play 8v4 is a terrible mechanic
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Ertu (@benertuu) reported@MnKSpdi So you want to use the movement glitch from Battlefield 4 and abuse other normal players.
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Golgothic_TTV 🇫🇷 🇨🇭 (@golgothic99) reported@Brashum @Battlefield I have one I've never had issues, not denying that it doesnt exist but it does look like there are less people impacted by this than bad gunplay for example. And I dont think its thr same people that do game design and hardware optimisation so they can work in parallel
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Not a sheep (@TheGDMF) reported@BattlefieldComm Hopefully this fix doesn't take as long as strikepoint. 🙄
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Jingoshu (@xRaykenz) reported@BattlefieldComm Add solo duo trio squad, fix Redsec's bugs, I can't choose my class for 30 seconds, I can't ping in the full size map, I can't ping/spot with the recon's drone, in ranked i'm playing against Master and top 500 players (my friends and I are bronze ????), keybinds getting reset etc
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Doing what's right! (@p3nnytester) reported@RhysH908 @BattlefieldComm Yup. Servers are down, yet on their website it reports no issues.. 🙄
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SJ滅 (@Lzz1un7even) reported@BattlefieldComm Yeah fix that hit reg too while you ******* are at it
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𝙎𝙬𝙖𝙜𝙪𝙡𝙚𝙮 (@swaguley) reported@R7PTORBF Ok, but why? What is it about slide cancels or chained bhops that make them a problem? Is it a thematic thing, balancing? What is it about Battlefield that informs the devs how to design the basic movement mechanics? My position is that Battlefield's tone and authenticity are what determine that line. This is what separates BF from COD, despite both being arcade games. Authenticity for movement means to present things that do actually happen in reality, but just in faster, "gameified" versions that are fun and not too realistic. Despite that, it still is designed to give you the "appearance of realism" so you get the balance of the immersion while still being fun. That's the important piece. For example, the combat roll itself is authentic. I don't see complaining about it ever. It intuitively seems plausible to the average person that a person (could) jump from a first story window, land, and roll to not get as hurt. It's what you'd do in parkour. If a real soldier did this, they'd likely get hurt, but like I said, it's at least plausible to the brain. It's also naturalistic and readable which helps the natural game balance. A slide-jump, on the other hand, is where I would say it can start to CROSS the line. That's why you see many players annoyed when they see it. It's not a "natural" movement that happens anywhere apart from maybe the Haunt Sliders, and even those guys sliding on all fours can't get more than like a foot off the ground from their knees. To the average person, it comes off as uncanny and strange when someone is able to jump out of a slide with such height and forward momentum from their knees. The slide-jump lowkey in BFV both in height and distance, so nobody really complained about it. BF6 lets you launch yourself into rooms and around corners with it. It regularly happens in CQC gameplay to the point where it's almost the meta and the first option aggressive players use. It's an example of stretching the imagination too far for most people where the believablity starts to fall off and where it becomes annoying and frustrating. It's also not readable really, you wouldn't expect any person to be able to do that, even in a gameified sense. I do it all the time to compete against others doing it to me, but I certainly don't like it. Authenticity setting the "line" makes even more sense when you see the designed penalties DICE have put in place over the years that seem to serve this ideal, in addition to developer comments over the years stating it. All of this is why I'm against various movement actions that don't fit that standard, like slide jumping or accurate jump shotting. There can be exceptions, but they have to justify themselves by being so fun that it can ignore the rule, and it can't introduce big balance issues either, because that isn't fun either. Does that make sense? I'd really like to know what you think determines the line, if not authenticity and tone, which I think makes the most logical sense
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Return of the man who never came back (@TheDougsballs) reported@BattlefieldComm Resolve your ******* netcode, im sick of lag compensation for some **** in dial-up-istan.