Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Pessac, Nouvelle-Aquitaine | 1 |
| Marseille, Provence-Alpes-Côte d'Azur | 5 |
| Pont-Scorff, Brittany | 1 |
| Haguenau, ACAL | 1 |
| Labenne, Nouvelle-Aquitaine | 1 |
| Paris, Île-de-France | 32 |
| Fort-de-France, Martinique | 1 |
| Montpellier, Occitanie | 2 |
| Troyes, ACAL | 2 |
| Dole, Bourgogne-Franche-Comté | 2 |
| Jarville-la-Malgrange, ACAL | 1 |
| Namur, Wallonia | 1 |
| Toulouse, Occitanie | 1 |
| Villeurbanne, Auvergne-Rhône-Alpes | 1 |
| Grenoble, Auvergne-Rhône-Alpes | 1 |
| City of Brussels, Brussels Capital | 1 |
| Hayes, England | 1 |
| Chambray-lès-Tours, Centre | 1 |
| Angers, Pays de la Loire | 1 |
| Langon, Nouvelle-Aquitaine | 1 |
| Johnstone, Scotland | 1 |
| Auray, Brittany | 1 |
| Dreux, Centre | 1 |
| Vendôme, Centre | 1 |
| Delle, Bourgogne-Franche-Comté | 1 |
| Liverpool, England | 1 |
| Rosheim, ACAL | 1 |
| Maubeuge, Hauts-de-France | 1 |
| Bordeaux, Nouvelle-Aquitaine | 3 |
| Boulogne-sur-Mer, Hauts-de-France | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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☭ Rèbél ☭ (@ReBeL_Actual) reported@TacticalGramps @Battlefield @EndersFPS Yeah this is a step in the right direction but the other problems especially with netcode and hit detection eclipse any positive change
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Legal Style Blog (@legalstyleblog) reported@GrenadaLoyalist sigh heraldry is premised on clarity (seeing it across a battlefield). Maybe I don't know the iconography and it's a me problem, but I would not recognize the drum without knowing it was one
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Sabin (@mastersabin) reported@Battlefield fix your ******* game, we don't care about maps where we will not see ****
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Tommy McDevitt (@TMLKMCD) reported3. Are you competing on a sensible battlefield? If your offer sounds like everyone else's, you're forcing buyers to compare you on price, convenience...or maybe just "vibes". Specificity helps the right people realise: "This is for me". Get incredibly specific on: - your service area - your target audience - customers you are NOT for - the specific problem you solve Shrink the battlefield. Own your area.
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Erick (@Erickschultz11) reported@mattvanswol We trust institutions to investigate wrongdoing fairly, yet repeated scandals have left many people questioning whether similar failures are treated the same way. Some see accountability being shaped by power, ideology, reputation, fear, or institutional self-protection. Others argue that different cases simply involve different facts, evidence, and constraints. The problem is not necessarily that institutions are acting in bad faith. They may genuinely believe they are applying consistent standards, weighing evidence carefully, protecting due process, avoiding prejudice, or balancing competing social concerns. The deeper issue is that much of this reasoning is often invisible to the public. When decisions are opaque or difficult to scrutinize, people cannot easily distinguish between responsible judgment and narrative management. As trust declines, disagreements spread beyond the events themselves. People begin disagreeing about which sources are credible, which facts matter, and which institutions can be trusted to evaluate the evidence. The result is a crisis of legitimacy. The question is no longer just whether accountability is being applied fairly. The question becomes who gets to decide what happened, how that decision was reached, and why everyone else should trust it. The way forward is not to choose one victim narrative over another. It is to make the process itself more transparent, more consistent, and more open to scrutiny. Every case should be examined through the same questions: who was harmed, who caused the harm, who enabled it, who ignored it, who benefited from silence, and what incentives may have protected the failure? But even that requires something more. We must be willing to apply the same standards of evidence and skepticism to our own preferred narratives that we apply to those we oppose. Without that, accountability becomes another battlefield for competing stories rather than a search for truth. The real challenge is not simply rebuilding trust in institutions. It is rebuilding trust in the processes by which institutions, evidence, and public judgments are evaluated in the first place.
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D💯 (@Blizzsane) reported@Battlefield Cool, now hire some people to fix the game
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live4eva (@YaBoy3249) reported@BattlefieldComm please fix javelins locking through objects, and please adjust their damage
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Karl Barx (@internetguy63) reported@facetedcarapace Anybody who played battlefield 1942 knows those things are impossible not to crash. It can't be done.
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Monifish 🙊🐟 (@spookyboogy24) reported@KyuniesBoyMikey The entire fandom knows this will be a big problem 🫣. That company must really hate us because they always throw us into a battlefield I'm so tired of fighting with hater 🥹
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Nikita Kabardin (@nkabardin) reported@langfuse It looked like a standard UI problem. How hard can it be? I've built filter UIs before (TV schedules, internal tools, a Battlefield server browser...), all with a fixed set of parameters.
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Bassel Doueik (@bassel_doueik) reportedThe U.S.-Iran agreement was announced on June 15, set to be signed this Friday, June 19, 2026. One of the main sticking points is the Lebanon issue. Is Lebanon included? if yes, does this mean the war is over, Israeli attacks will cease, and a withdrawal will take place? From my perspective, the U.S.-Iran agreement will transform the battlefield in Lebanon from an all-out war to tit-for-tat exchanges between Israel and Hezbollah. Hostilities will not be completely over, but the conflict will be reduced in scale and in scope. This will likely continue in the near term due to the presence of Israeli occupation in southern Lebanon. I think the main question would be: will the new shape of war in Lebanon be an obstacle for a final agreement between the U.S. and Iran? Map taken from Liveuamap - June 17, 2026. Blue - Israeli occupation Yellow Line - Self-declared Israeli influence line
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DanteTakashi (@DanteTakashiX) reported@EpicNNG heres the problem with boarderlands in general THEY HAVE COOL CHARACTERS BUT WE CANT SEE THEM IN GAMEPLAY!!!!!!!! if this was COD Or BATTLEFIELD WHo gives a **** but DUDE 3rd person
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Mo.aly (@snipermomo_1994) reported@BattlefieldComm Plz, Recon class in Redsec solos is broken. at least Try to limit the number of usages of the drone. Make it limited to 3 times during the whole match.
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Alexander (@AlexfromBabylon) reported@StockChaser_ The problem with LADOS is that is has zero battlefield experience. Contracts are signed today for C2/C4 not in 5 years.
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Kołdrian (@ten_na_chmurce) reportedMistfall Hunter is, first and foremost, an extraction RPG. Yes, it borrows some soulslike flavor: slower combat, dodges, limited resources, danger around every corner and dark fantasy presentation. But after around two hours with the demo, I would not call it a proper soulslike. It is more of a PvPvE extraction game with fantasy loot runs and a few soulslike ideas stitched into the combat. And honestly, that concept is not bad. The loop of entering a zone, looting everything you can, wondering if another player is nearby, and trying to escape with your stuff does create tension. Even solo, you can feel the pressure. I played as a sorcerer, and PvP was actually easier than I expected. I fought mostly rogue-style players, probably Shadowstrix, and using AoE skills, monsters, and positioning against them worked pretty well. I did not lose a PvP fight, but I also did not feel like the combat was especially deep. The combat has some interesting limits. You cannot just spam attacks forever because your energy or mana has to regenerate. Dodging also works through a limited dash system, with three dashes that recover over time. On paper, that gives the fights some rhythm. In practice, I often felt like I missed not because my aim was bad, but because the game decided the hit did not count. Sometimes the visual effect of a spell looked bigger than its actual hitbox. Maybe that is just a demo issue, but in an extraction game where every mistake can cost you loot, this matters a lot. Technically, though, I have to give the game credit. I played on mobile 5G internet and still had around 30–50 ms most of the time, which is genuinely good in my case. I only had one short moment where the game felt like it had not fully loaded the server or had a sudden FPS/ping issue, but outside of that it was very smooth. No serious lag, no constant stuttering, no big technical disaster. That is a strong point. Visually, Mistfall Hunter is fine, but not amazing. It has that Unreal Engine look, with some decent views, but also some rough character movement, sliding animations, strange hair and clothing rendering, and places where I could look under assets or textures. As someone who also builds maps, that kind of thing always bothers me. I know why developers hide objects behind other objects, but I really do not want the player to see the trick. The atmosphere is harder for me to praise. It feels like a mix of Slavic and Nordic dark fantasy filtered through a more Asian fantasy style, but I did not really feel the weight of dark fantasy here. It is *****, full of monsters, ruins and loot, but more “designed to look dark” than actually heavy or oppressive. I skipped most of the dialogue because nothing really pulled me in. The world is okay. The mood is okay. But “okay” is basically the problem. Character creation is actually in a good spot. You choose from several classes, including Mercenary, Sorcerer, Blackarrow, Shadowstrix, Seer and Withered Knight, then pick from multiple male and female looks and customize things like hair, eyes, makeup, scars, tattoos, voice and skin tone. I like character creators that let me feel like I made my own hero without trapping me for an hour before the game even starts. This one is enough. And yes, of course the breast physics are already there in the character selection screen. Classic. Weirdly, that might be one of the smoother animations in the demo. The bigger issue for me is progression. You loot a lot. Really a lot. The inventory fills up quickly, and after two hours I still was not sure which items were actually useful and which were just there to be stockpiled. You can send companions on expeditions, craft better items, and some crafting takes 12 hours, which may be a balancing choice for this type of game. I do not have enough experience with extraction games to judge that fully, but it felt slow. Maybe there is base development later, maybe not, but I got tired of returning to the same battlefield and doing quests before I reached the point where the system truly opened up. So where does that leave me? Mistfall Hunter has a good concept. A dark fantasy extraction RPG with some soulslike flavor sounds interesting. The solo experience has tension, and I can imagine it being much more intense in a trio, where every fight, escape and ambush probably feels more alive. But after around two hours and a few expeditions, I felt more curiosity than excitement. I do not think I will come back to it. It is not really my type of game. Still, I would not completely dismiss it. If you enjoy extraction games, PvPvE tension, fantasy loot runs and slower combat built around limited resources, it might be worth watching. For me, based on the demo: 5.5/10. Not bad. Not pointless. Just not convincing enough yet.