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Battlefield 6

Battlefield 6 Outage Map

The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Battlefield 6 users affected:

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Valence, Auvergne-Rhône-Alpes 2
Biscarrosse, Nouvelle-Aquitaine 1
Pont-Sainte-Maxence, Hauts-de-France 1
Recife, PE 1
Brasília, DF 1
Arlon, Wallonia 1
Coyoacán, CDMX 1
Saint-Malo, Brittany 1
Buenos Aires, CF 1
Comuna 1, CABA 5
Perpignan, Occitanie 1
Domingos Martins, ES 1
Courbevoie, Île-de-France 1
Strasbourg, ACAL 1
Chaumont, ACAL 1
Amagney, Bourgogne-Franche-Comté 1
Annecy, Auvergne-Rhône-Alpes 2
Paris, Île-de-France 17
Itapemirim, ES 1
São Paulo, SP 2
Brech, Brittany 1
Trévoux, Auvergne-Rhône-Alpes 1
Nidau, BE 1
Villa Victoria, MEX 1
Santiago de Querétaro, QUE 3
Telêmaco Borba, PR 1
Bordeaux, Nouvelle-Aquitaine 4
Bron, Auvergne-Rhône-Alpes 1
Madrid, Madrid 4
La Trinité, Martinique 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

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Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • grizzgolf
    Dustin Paine (@grizzgolf) reported

    @Battlefield Fix Hitreg Desync and let pc turn off crossplay

  • brotherhoodcree
    💁🏻 James (@brotherhoodcree) reported

    @Ryangofett_2490 @Battlefield pls fix it and add this weapon 🙏🙏

  • kazymun
    Kazy 卡兹 (@kazymun) reported

    MACRO UPDATE: The Algo Battlefield We are stepping into the most important week of the quarter. The Heatmap Breakdown (The Algo Path) I’ve mapped the Coinglass liquidation maps on TradingView. The algorithms have set a perfect trap: The Vacuum: $98.3 to $100.5 is completely empty dark space. The First Magnet: $105.1 (local short squeeze target). The Whale Target: $6.4 BILLION in short liquidations sitting at $110. The algos must push the price here to liquidate those shorts. The EMA Structure (The Trap) On the 4H chart, solana:So11111111111111111111111111111111111111112 rejected the 20 EMA at $103 with failed upward wicks. This confirmed the short-term bearish trend and primed the market for a liquidity sweep downward to clear out late leverage. The Friday Execution (Sept 6 NFP) Friday’s US Jobs Report (NFP) is the catalyst. Retail will panic. We let the news trigger a flash crash. MACRO UPDATE: The Algo Battlefield We are stepping into the most important week of the quarter. The Heatmap Breakdown (The Algo Path) I’ve mapped the Coinglass liquidation maps on TradingView. The algorithms have set a perfect trap: The Vacuum: $98.3 to $100.5 is completely empty dark space. The First Magnet: $105.1 (local short squeeze target). The Whale Target: $6.4 BILLION in short liquidations sitting at $110. The algos must push the price here to liquidate those shorts. The EMA Structure (The Trap) On the 4H chart, solana:So11111111111111111111111111111111111111112 rejected the 20 EMA at $103 with failed upward wicks. This confirmed the short-term bearish trend and primed the market for a liquidity sweep downward to clear out late leverage. The Friday Execution (Sept 6 NFP) Friday’s US Jobs Report (NFP) is the catalyst. Retail will panic. We let the news trigger a flash crash. If solana:So11111111111111111111111111111111111111112 breaks the $98.3 floor and sweeps down into the $93 accumulation zone, we strike. The Play: Deploy the Loopscale leveraged spot loan at the bottom. We ride the Sept 9 liquidity wave straight into the $6.4B short squeeze at $110, and we scale out Will keep you updated on my playsIf solana:So11111111111111111111111111111111111111112 @Loopscale leveraged spot loan at the bottom. We ride the Sept 9 liquidity wave straight into the $6.4B short squeeze at $110, and we scale out Will keep you updated on my plays

  • ekyalb
    🅱️layke (@ekyalb) reported

    @BattlefieldComm The more of these updates that come out, the more I feel like they are just centered around player count and attention. If they actually started updating major issues I have a feeling more people would be coming back, but for some reason they don't see that.

  • RightByTheSea
    David (@RightByTheSea) reported

    @Battlefield Lasers don’t line up with the sight fix that morons

  • robonzo81
    Bonbonbonbons (@robonzo81) reported

    @BattlefieldComm Has the annoying time nudge errors been sorted or anything on the awful netcode re-introduced in s5?

  • Aitvaras2726601
    Aitvaras (@Aitvaras2726601) reported

    @BattlefieldComm For a small bugfixing patch, this is pretty good. Now we just need a few decent feature patches that actually address the major issues.

  • kazymun
    Kazy 卡兹 (@kazymun) reported

    MACRO UPDATE: The Algo Battlefield & The $40T Debt Trap We are stepping into the most important week of the quarter. The Macro Reality (The Debt Trap) History doesn't rhyme; it repeats. Every empire that hits an unpayable debt wall chooses currency devaluation over default. The US just crossed $40 Trillion in debt. The Fed is trapped. Their "hawkish" talk right now is lip service to protect the paper dollar. Behind the scenes, the Treasury is preparing to turn on its massive bond buyback engine on Sept 9 to flood the system with cash. Fiat is melting. Hard assets (SOL) and others in crypto most likely the majors like $ETH and bitcoin:native also are the only lifeboat. The Heatmap Breakdown (The Algo Path) I’ve mapped the Coinglass liquidation maps on TradingView. The algorithms have set a perfect trap The First Magnet: $105.1 (local short squeeze target).The Vacuum: $98.3 to $100.5 is completely empty dark space. The Whale Target: $6.4 BILLION in short liquidations sitting at $110. The algos must push the price here to liquidate those shorts. The Friday Execution (Sept 6 NFP) Friday’s US Jobs Report (NFP) is the catalyst. Retail will panic. We let the news trigger a flash crash. If SOL breaks the $98.3 floor and sweeps down into the $93 accumulation zone, we strike. The Play: Deploy the Loopscale leveraged spot loan at the bottom. We ride the Sept 9 Treasury liquidity wave straight into the $6.4B short squeeze at $110, and we scale out later

  • stormfall33
    Stormfall (@stormfall33) reported

    Star Wars Zero Company really surprised me with its characters and dialogue. It's written very well. The problem is the gameplay is too simple, anyone playing the game for few hours could think of 10 ideas to make it more fun and it just feels like they needed a few months to add in deeper mechanics and dial the balancing in. There's 7 characters and you can recruit up to 20 people for your team.. but the squad cap is only 4 and the people you don't take on missions have nothing to do so most of them are never being used. It's also very hard for them to die so you aren't going to be cycling in and out characters. Making and recruiting your own custom characters is pointless because if I can only use 4, why would I take Glup Shitto over a Jedi and a Mandalorian? There's no A-team and B-team to manage, it's just "pick your 4 favorites" You can send crew members on unplayable operations but it doesn't seem to matter who you send for what task. Each mission has a briefing that tells you NOTHING about what the battlefield will be like or who you might want to bring with you on the mission, and when the mission starts all your characters are randomly placed so you usually end up with your supports stuck in the frontline while your tank is in the back. I'm new to XCOM-likes but all of this seems like no-brainer fixes that will hopefully happen in future patches. 👍

  • StruckEllis3227
    Nate Ellis (@StruckEllis3227) reported

    @Battlefield Can you fix hit reg on PlayStation holy **** it’s horrific

  • TheInfamousEG
    🌹 The Infamous E.G.🌹 (@TheInfamousEG) reported

    In Bad Company 1 Client side reg issues Animation bugs Physics bugs Audio bugs Menu bugs Need for Speed Rivals, same thing, Dragon Age Inquisition, same thing Mass Effect Andromeda, same thing. Battlefield 6, same thing Common denominator is what?

  • BKScoPe
    BKScoPe (@BKScoPe) reported

    been sitting with one idea about @quipnetwork for a few days now. what if the work that secures a chain was also the work someone actually needed solved. not hashes for the sake of hashes, actual optimization problems, proof of useful work instead of proof of work. i keep going back and forth on what that actually changes. one side of me says it's just a scoring trick, put every kind of hardware on the same problem and call it fair. the other side wonders if this is actually the first time cpus, gpus, asics, and quantum machines get measured on one shared battlefield instead of separate leaderboards. both feel true at once. quantum capacity right now mostly sits behind a handful of closed platforms, expensive, gated, hard to even test against. if this holds up at scale, that idle capacity starts looking like infrastructure other people can actually rent and check the work on. researchers get a reason to point real problems at it instead of vanity benchmarks, and operators get a reason to keep machines running past the demo phase. none of that is guaranteed yet, still early.

  • eagameover
    SONS OF LIBERTY -MAGA MOVEMENT !!! (@eagameover) reported

    RESPECT 🫡 🇺🇸 AND HONOR !! 🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸 Lawrence Joel was sh*t through the chest and left for dead in a Vietnam battlefield, but the Army medic refused to stop. He treated wounded soldiers under machine-gun fire, dragged men to safety, and kept fighting until his own body gave out. Joel was serving as a medical specialist with the 1st Battalion, 503rd Infantry Regiment, 173rd Airborne Brigade. It was November 8, 1965, near Bien Hoa, Vietnam. His unit came under a massive enemy attack. North Vietnamese and Viet Cong forces opened fire from hidden positions. American soldiers were being hit everywhere. Joel ran toward them. He treated the wounded. Then he was shot. A bullet entered his chest. He collapsed. The enemy kept firing. Joel got back up. He continued treating casualties while bullets ripped through the battlefield. Then he was shot again. And again. He refused evacuation. He kept moving between wounded soldiers. He bandaged wounds. Administered medication. Dragged men away from exposed positions. At one point, he crawled toward a soldier who was bleeding heavily and treated him while enemy fire continued around them. Joel eventually suffered multiple gunshot wounds. He was losing blood. He was exhausted. But he refused to stop until the wounded men were stabilized. When reinforcements finally arrived, Joel was evacuated. He survived. For his actions, he received the Medal of Honor. He became the first living African American soldier to receive the Medal of Honor for actions in Vietnam. But the story didn't end there. Joel continued serving in the Army. He later worked with veterans. He retired after more than 20 years of service. Lawrence Joel died in 1984. He was 57. His legacy was later honored when the U.S. Army named a clinic after him. The soldier who had been shot and left for dead became a symbol of battlefield medicine. He didn't stop because he was wounded. He kept treating other soldiers while bleeding himself. Lawrence Joel was shot repeatedly in Vietnam. He kept crawling toward the wounded.

  • Derkin_
    Derkin 🇫🇷 ベジット (@Derkin_) reported

    @piccolofanb0y @SlightlyAni Problem is on metal coola team i rather play a free to play Battlefield LR (Lude) than hiru. Lude tanks better and has a giant form for hard moment. And he hit harder. And for the other spots he is nowhere near any titular option on mc team

  • 1godimak
    1god-dim-mak (@1godimak) reported

    @woodenfloorcs @BattlefieldComm Next update in season 5 they will fix it.

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