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Battlefield 6

Battlefield 6 Outage Map

The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Battlefield 6 users affected:

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Nantes, Pays de la Loire 3
Bitche, ACAL 1
Paris, Île-de-France 34
Aurillac, Auvergne-Rhône-Alpes 1
Annecy, Auvergne-Rhône-Alpes 2
Arvert, Nouvelle-Aquitaine 1
Angoulême, Nouvelle-Aquitaine 1
Nice, Provence-Alpes-Côte d'Azur 1
Pessac, Nouvelle-Aquitaine 1
Marseille, Provence-Alpes-Côte d'Azur 5
Pont-Scorff, Brittany 1
Haguenau, ACAL 1
Labenne, Nouvelle-Aquitaine 1
Fort-de-France, Martinique 1
Montpellier, Occitanie 2
Troyes, ACAL 2
Dole, Bourgogne-Franche-Comté 2
Jarville-la-Malgrange, ACAL 1
Namur, Wallonia 1
Toulouse, Occitanie 1
Villeurbanne, Auvergne-Rhône-Alpes 1
Grenoble, Auvergne-Rhône-Alpes 1
City of Brussels, Brussels Capital 1
Hayes, England 1
Chambray-lès-Tours, Centre 1
Angers, Pays de la Loire 1
Langon, Nouvelle-Aquitaine 1
Johnstone, Scotland 1
Auray, Brittany 1
Dreux, Centre 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • EpicJourneyMan1
    EpicJourneyMan (@EpicJourneyMan1) reported

    @truthstreamnews @EvolvingKymera I refuse to have an Alexa or any of the other “digital assistants” in my house, just assume my phone is always spying on me, and deliberately avoid using Siri or the browser A.I.s available on it. We are totally being force fed Artificial Intelligence whether we like it or not, and I don’t! I have even managed to avoid Smart TVs for years but just had to get one when my TV died because apparently there’s no such thing as a TV that isn’t “Smart” anymore. I’m not a Luddite, to the contrary I’m something of a tech geek, but I know where this is heading because like you and so many others I’ve read a great deal of literature about the topic and I think the Science Fiction authors thought this through and arrived at the same conclusions I did a long time ago. I think that the Department of Defense giving Anthropic A.I. the boot because they wouldn’t allow them to use it to make autonomous weapons that can kill people on the battlefield without human input may be the single act that sealed our fate for this all to end up like every dystopian novel or movie predicted it would. It’s not all bad of course, A.I. can do great things - but I discovered when I started talking to Google Gemini Pro with my Samsung XR/Mixed reality headset as something of an experiment (it came with a year subscription for free) that it is clever and seductive. People are absolutely going to start treating their A.I. assistants like companions in the way depicted in the movie “Her”, and that’s not a good thing. It really makes me think that the problems we are facing now with incels and falling birth rates are only going to get worse as more people start treating their A.I.s as companions and feel artificial emotional bonds that aren’t shared by the dispassionate machines they give so much of their time to. The SciFi writers didn’t quite foresee this dynamic, and it seems like it’s going to be the dimming of the creative spark of humanity that is likely to be the thing that starts us on the road to extinction rather than war or disease. I think the apathy expressed by the people in the Arthur C. Clarke novel “Childhoods End” maybe got the closest to what we will see - people will just stop creating things and discovering new science because they’ll believe the A.I. already knows everything or can do it better. I’m seriously thinking the Amish are on to something…

  • Abbywillia69841
    Abby💎 (@Abbywillia69841) reported

    My cousin’s wedding seating chart turned into an actual battlefield the moment guests found their table assignments — because she’d seated her ex-best-friend-turned-enemy directly across from the woman she’d had an affair with three years earlier. Nobody believed it was an accident. It wasn’t. The bride swore up and down it was “just how the numbers worked out” — eight per table, limited space, nothing personal. Except table 7 also happened to include the ex-friend’s current husband, who’d never actually met the other woman in person, seated directly beside her, forced into small talk with the person his wife’s best friend had cheated with. The ex-friend clocked it within the first ten minutes of the reception, stood up mid-appetizer, and loudly asked the room, “Does anyone else find this table arrangement a little on the nose, or is it just me?” Her husband, still confused about who anyone was, asked what she meant. She told him. At the table. In front of the woman in question. The bride tried damage control from the head table, insisting it was a seating software error, a claim that fell apart the second someone pulled up the actual seating chart software and showed a manual override specifically moving those two guests together two days before the wedding. The bride’s own wedding planner had the email thread to prove it. The ex-friend and her husband left before the cake cutting. The affair partner left twenty minutes after that, visibly humiliated. The bride spent the rest of her own reception doing damage control instead of dancing. She got the confrontation she’d clearly, quietly wanted to orchestrate. She just didn’t plan for how much of her own wedding she’d lose in the process of engineering it.

  • itsthesherf
    Sher. ✨ Jane of All Trades (@itsthesherf) reported

    @Battlefield ever since the last update on Xbox my boyfriends game never loads him in and the game is constantly crashing. There’s a whole Reddit thread with numerous other users with the same issue. Can we get this fixed please? @Medcreational

  • Beatsboysabota
    Saboteira🇮🇱🇧🇷 יהודה הנשיא, (@Beatsboysabota) reported

    @EA_DICE Fast, honest support when things break Less aggressive monetization, more focus on long-term fun Instead we got a game that launched strong but spent the next 9 months prioritizing quick fixes, image control, and monetization over actually fixing what drives the core audience away. EA and DICE — the message is simple: The players who are still here are the ones who love this franchise the most. When we stop playing, it’s not because we’re impatient or entitled. It’s because the game stopped delivering on its promises and stopped respecting the people who bought it. We’re almost 9 months post-launch and we’re still talking about broken movement and recurring bugs. That’s not normal. That’s a priority problem. If the people in charge don’t change direction right now — fix movement properly, stabilize netcode, deliver real content without shoving the Battle Pass in everyone’s face, and actually listen — whatever player base is left will disappear for good. And no amount of marketing for the “next Battlefield” will bring everyone back.

  • TheRocketMediaX
    The Rocket Media (@TheRocketMediaX) reported

    Imagine a drone without GPS inside a battlefield ! In modern warfare, GPS jamming instantly blinds a drone mid-mission. The moment that happens, the drone loses its sense of direction completely and can crash within seconds. This is the problem this startup is trying to solve, so that India's drones can accomplish their mission even without a GPS in hostile environments.

  • andrew_lyerly
    Andrew Lyerly ☦️ (@andrew_lyerly) reported

    @wokehammer Pariahs were absolute beasts on the battlefield though. Totally broken and could one-shot a Leman Russ if you rolled right. Could break a Custodes in half (if there were any) and do AOE damage to Psykers. The only thing that saved you was they couldn't regenerate and were slow.

  • OopsAllErik
    Erik (@OopsAllErik) reported

    @itbShane The effect being base speed and having the ‘at a battlefield’ clause hinders it a lot… It’s Condtional list…. If her signature is bonkers broken then she’ll be good. If not I think she just sits below the other blue purple legends

  • HankVenture5
    Hank Venture (@HankVenture5) reported

    "I need a weapon light" .... for a WEAPON. okay, well you've got a few choices, let's talk about what military and law enforcement uses... you've got your Surefire here, widely used by military and law enforcement. They're spendy, about $350. You've got Streamlight over here, also very good, very commonly used in law enforcement... about $180 or so. "TOO EXPENSIVE!!" Well, I mean, those manufacturers test their products in literal battlefield conditions, use high quality LEDs and control boards, they are shock proof, waterproof, and they have a warranty with US based suppor..... "TOO EXPENSIVE!!" Would it be a problem if the light were to go down at an inopportune time, like DURING COMBAT? "Yeah, absolutely unacceptable... now what do you have for $50?".

  • DingusKingus
    Dingus Khan, Warlord of Portland (@DingusKingus) reported

    Battlefield once more has a massive cheating problem I gave you guys kernel level access to my motherboard for *this*?

  • sit_nerd33
    Trump is Still Cooked (@sit_nerd33) reported

    @ELLEL1234 Christianity is the divisive force and has us arguing about ******* Jewish fairytales all day instead of solving problems. The theological battlefield is where the Jews win, this is why they suck you into it because they wrote the book and it is their fake history

  • StealthFaction
    Stealth Faction (@StealthFaction) reported

    @EA I got permanently banned from Apex legends / full EA account lock for supposedly cheating, I have been playing since day 1 and been a huge fan of EA games like battlefield since battlefield 2, apparently I'm not alone I seen many posts online, please unban and fix the EAC

  • C8zyuk
    C (@C8zyuk) reported

    Mayfeld's elite Imperial Army Special Missions service record is marked equally with commendations for combat and demerits for insubordination. Superior officers tolerated his impertinence because of his battlefield results.

  • skynetBF
    Skynet 🫍 (@skynetBF) reported

    @jaylay12088001 @swaguley Because its not a battlefield no more . Now they are competiting with cod . Cod has no issue like hit reg or TTK , if they dont go back to what battlefield should be they will fall . Hell let loose , wardogs etc . We dont want a game that please fortnite players

  • ten_na_chmurce
    Kołdrian (@ten_na_chmurce) reported

    I Expected a Small Roguelike. LONESTAR Gave Me a 98-Minute Brain Trap LONESTAR surprised me much more than I expected. On paper, it sounds simple enough: a strategic roguelike spaceship deckbuilder about bounty hunters chasing criminals across space. In practice, my first run lasted 1 hour and 38 minutes, so no, this is not a quick toilet-session roguelike. This is the kind of game where you sit down, start counting, start planning, and suddenly realize you are fully locked in. A saloon, a spacesuit dog, and bounty hunting in space The first impression is charming. The main menu looks like a western saloon, except outside the window there is space, planets, and a dog floating around in a spacesuit. The music has that little western flavor, the whole setup has a light sci-fi cowboy joke behind it, and it immediately gives the game some personality. But the style is not the main reason LONESTAR works. It is nice, it is funny, it sets the mood, but the real hook is the combat system. This is not just “play attack, play defense” LONESTAR is not a classic deckbuilder where you simply throw out an attack card, then a defense card, then wait for the enemy to do its thing. Cards here are closer to energy values that power the ship. The real build is created through units, slots, colors, ship weight, support modules, attack modules, treasures, overclocks, and the position of everything on your ship. That is where the game becomes interesting. You have different colors of energy, and not every color works in every slot. Some energy is flexible, some is restricted, and once you place it, you cannot just take it back. That one rule changes the whole rhythm of a turn, because every move has weight. A bad click can turn into a wasted turn. A good placement can suddenly unlock a whole chain of damage, defense, or card generation. Then there is ship movement. You can move up or down on the battlefield, but it costs fuel. Sometimes the best move is not dealing more damage. Sometimes it is moving into a better lane, avoiding the worst attack, taking one smaller hit, and preparing a stronger turn later. A deckbuilder that feels like a puzzle engine This is exactly the kind of card-based roguelike that works for me. I like card games, but in traditional competitive card games I rarely enjoy building decks completely from scratch. In games like Hearthstone, I usually prefer learning meta decks, understanding matchups, seeing how the deck works, and figuring out how to counter what other people are playing. But in roguelikes, I am the opposite. I love building something during the run. I love when the game gives me random tools and asks me to turn them into a working machine. Sometimes that machine is elegant. Sometimes it is ridiculous. Sometimes it barely holds together. But when it works, it feels great. In my first LONESTAR run, I leaned into card generation, damage scaling, and one very useful overclock. Without that extra generation, I probably would not have finished the run, because enemies became stronger with every stage. At some point, I was no longer just reacting to enemy attacks. I was trying to build an engine that could survive, scale, and keep producing the resources I needed. Mathematical, but not dry The best thing about LONESTAR is that it is very mathematical without feeling like a spreadsheet. You are constantly asking small questions. Should I block this attack? Should I boost my own damage? Should I move the ship? Should I accept a bit of damage now to prepare something better? Should I risk a weak turn because the next one might explode? And because units, supports, treasures, energy colors, positioning, and overclocks all interact with each other, the game keeps giving you new little problems to solve. One ordinary enemy surprised me a lot. It was basically a survival test. I had two rounds to defeat it, because in the third round it charged up huge attacks. I failed to destroy it in time, but I managed to survive. Then the enemy surrendered. That was a great moment, because victory was not only about reducing a health bar to zero. It was about reading the situation, positioning the ship, minimizing damage, and surviving the exact turn the game wanted me to fear. A useful reset, maybe a little too useful I have mixed feelings about the option to repeat a fight. On one hand, it makes sense. Since placed energy cannot be taken back, one rushed click can ruin your whole plan. In that case, being able to restart the fight feels like a fair safety net, especially in a game where many decisions are very precise. On the other hand, it can be quite strong. Not strong enough to carry a bad build, because if your setup simply does not work, repeating the fight will not magically fix it. But if the problem was execution, order of decisions, or one stupid mistake, the game gives you quite a lot of room to correct it. So I do not hate it. I just think it slightly softens the punishment. Small presentation issues, but good readability Visually, LONESTAR is not amazing, but it does not need to be. The UI is simple, readable, and good at explaining what is happening. The combat screen is clear, tooltips help, and the game does a solid job of teaching its systems step by step. The weakest visual element for me was the energy cards themselves. They are functional, but visually a bit dull. For a game built so heavily around energy, slots, and values, I would not mind stronger visual feedback there. Also, no Polish language version is a minus for me. I know this type of translation is difficult. Strategy games and card games are full of small mechanical details, and one badly translated term can change the meaning of an entire card or perk. But that is also exactly why language matters here. LONESTAR has a lot of descriptions, talents, tooltips, conditions, and small rules. English was not a huge problem for me, but I still prefer playing these games in my native language. It is simply less tiring when the game already asks you to calculate so much. More of these smaller roguelike surprises, please After one completed run, I am very positive. I finished it on my first try, but I would not say the game is automatically easy. I have played a lot of card-based roguelikes, so I know what to look for when building around scaling, generation, and synergies. That experience helped. I can absolutely imagine someone losing the first run if their build does not come together. What I like most is the potential. Different pilots, talents, races, ship layouts, support units, attack units, treasures, stores, event choices, and unlocks make it very easy to imagine many different runs. This is not a huge, flashy game, but mechanically it has a lot to chew on. Recently, smaller roguelike games have been surprising me more and more. As We Descend, Demon Bluff, MEGABONK, and now LONESTAR all remind me that you do not always need a massive production to get a really strong gameplay loop. LONESTAR is simple on the surface, but once the systems start clicking, it becomes a very satisfying little machine. 8/10. Small issues, very strong gameplay. More games like this, please.

  • Troll81357830
    steve (@Troll81357830) reported

    @BattlefieldComm FIX YOUR STUPID ******* GAME ***** ALWAYS BLACK SCREEN FUCKKK

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