Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Lyon, Auvergne-Rhône-Alpes | 6 |
| Châteaubriant, Pays de la Loire | 1 |
| Cesson, Île-de-France | 1 |
| Rillieux-la-Pape, Auvergne-Rhône-Alpes | 1 |
| Brest, Brittany | 1 |
| Paris, Île-de-France | 21 |
| Criciúma, SC | 1 |
| Saint-Ouen, Île-de-France | 1 |
| Oyonnax, Auvergne-Rhône-Alpes | 1 |
| Cluses, Auvergne-Rhône-Alpes | 1 |
| Mont-Bonvillers, ACAL | 1 |
| Triel-sur-Seine, Île-de-France | 1 |
| Marseille, Provence-Alpes-Côte d'Azur | 2 |
| Lille, Hauts-de-France | 1 |
| Moirans, Auvergne-Rhône-Alpes | 1 |
| Villefranche-sur-Saône, Auvergne-Rhône-Alpes | 1 |
| Meyzieu, Auvergne-Rhône-Alpes | 1 |
| Nantes, Pays de la Loire | 2 |
| Carvin, Hauts-de-France | 1 |
| Bordeaux, Nouvelle-Aquitaine | 2 |
| Ornans, Bourgogne-Franche-Comté | 1 |
| Annecy, Auvergne-Rhône-Alpes | 1 |
| La Garde, Provence-Alpes-Côte d'Azur | 1 |
| Brunstatt, ACAL | 1 |
| La Crèche, Nouvelle-Aquitaine | 1 |
| Sarreguemines, ACAL | 1 |
| Saumur, Pays de la Loire | 1 |
| Le Blanc-Mesnil, Île-de-France | 1 |
| Saint-Nazaire, Pays de la Loire | 1 |
| Bracieux, Centre | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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𝒮𝒜𝒯𝒪ℛ𝒰 𝒢𝒪𝒥𝒪 五条 悟 (@TwoBabyBlues) reported( For a moment, there was only light... ) ( Then the world came back all at once. Salt in the air. Waves crashing nearby. Armoured soldiers moving across the beach like ants stirred from a broken nest. The distant sound of battle rolled over the coastline, sharp enough to ruin what might have otherwise been a pretty view... ) ( Satoru stood there in the sand, one hand tucked into his pocket, his white hair shifting lightly with the sea breeze as he slowly looked around. ) ( Definitely not Tokyo... ) ( Definitely not anywhere he remembered agreeing to visit either... ) 𝕾𝖆𝖙𝖔𝖗𝖚 𝕲𝖔𝖏𝖔: “ Well... ” ( His head tilted slightly, gaze moving from the swarming soldiers to the strange coastline beyond them... ) “ This is either the worst vacation package ever... or I missed a very important invitation. ” ( Despite the chaos, he didn’t move with panic. If anything, he seemed far too relaxed for someone standing near a battlefield he had no explanation for. ) ( Still... his attention sharpened when he felt it. A presence nearby that didn’t quite blend with the rest of the noise. ) “ Guess sightseeing can wait... ” ( A small grin tugged at his mouth as he turned toward the source of that presence, voice carrying just enough to be heard over the waves... ) “ Hey... whoever’s running this beach party, mind telling me where I just landed...? ”
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John (@DownHomeJohn) reported@BattlefieldComm How about the bug where bots one shot me with a tank round from a smg and then the red outline of my killer is a tank, not the single infantryman I was attempting to gun battle? Is the game actually that broken? Is the game unraveling because of all the broken patches?
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The Prince Formerly Known As Spence 🥀 (@coldcuppapi) reported@MyFavoriteCoIor I heard Wukong is broken beyond all belief, will wear your *** out in the battlefield just to find out you been fighting a clone of his this whole time or some ****.
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TheSmokingDuck (@KadofanHypnos) reported@Slorpler My main problem with Jetpack Cat’s lore is the fact that Brigitte made a Jetpack with machine guns for a cat which as far as she knows has the intelligence of an average cat, then sent it out into a battlefield with 0 concern whatsoever.
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Pọ́ọ̀lù (@__abioye_) reported@ofootball__ That Canada vs. Qatar match was painful to watch—truly painful. Let's hope Ismail Koné is not badly injured, because that pitch was a battlefield of bad decisions and broken rhythm. The game was so poor, Qatar made Canada look like a Premier League side. Let that sink in. Absolutely amazing—and not in a good way.
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Kołdrian (@ten_na_chmurce) reportedMistfall Hunter is, first and foremost, an extraction RPG. Yes, it borrows some soulslike flavor: slower combat, dodges, limited resources, danger around every corner and dark fantasy presentation. But after around two hours with the demo, I would not call it a proper soulslike. It is more of a PvPvE extraction game with fantasy loot runs and a few soulslike ideas stitched into the combat. And honestly, that concept is not bad. The loop of entering a zone, looting everything you can, wondering if another player is nearby, and trying to escape with your stuff does create tension. Even solo, you can feel the pressure. I played as a sorcerer, and PvP was actually easier than I expected. I fought mostly rogue-style players, probably Shadowstrix, and using AoE skills, monsters, and positioning against them worked pretty well. I did not lose a PvP fight, but I also did not feel like the combat was especially deep. The combat has some interesting limits. You cannot just spam attacks forever because your energy or mana has to regenerate. Dodging also works through a limited dash system, with three dashes that recover over time. On paper, that gives the fights some rhythm. In practice, I often felt like I missed not because my aim was bad, but because the game decided the hit did not count. Sometimes the visual effect of a spell looked bigger than its actual hitbox. Maybe that is just a demo issue, but in an extraction game where every mistake can cost you loot, this matters a lot. Technically, though, I have to give the game credit. I played on mobile 5G internet and still had around 30–50 ms most of the time, which is genuinely good in my case. I only had one short moment where the game felt like it had not fully loaded the server or had a sudden FPS/ping issue, but outside of that it was very smooth. No serious lag, no constant stuttering, no big technical disaster. That is a strong point. Visually, Mistfall Hunter is fine, but not amazing. It has that Unreal Engine look, with some decent views, but also some rough character movement, sliding animations, strange hair and clothing rendering, and places where I could look under assets or textures. As someone who also builds maps, that kind of thing always bothers me. I know why developers hide objects behind other objects, but I really do not want the player to see the trick. The atmosphere is harder for me to praise. It feels like a mix of Slavic and Nordic dark fantasy filtered through a more Asian fantasy style, but I did not really feel the weight of dark fantasy here. It is *****, full of monsters, ruins and loot, but more “designed to look dark” than actually heavy or oppressive. I skipped most of the dialogue because nothing really pulled me in. The world is okay. The mood is okay. But “okay” is basically the problem. Character creation is actually in a good spot. You choose from several classes, including Mercenary, Sorcerer, Blackarrow, Shadowstrix, Seer and Withered Knight, then pick from multiple male and female looks and customize things like hair, eyes, makeup, scars, tattoos, voice and skin tone. I like character creators that let me feel like I made my own hero without trapping me for an hour before the game even starts. This one is enough. And yes, of course the breast physics are already there in the character selection screen. Classic. Weirdly, that might be one of the smoother animations in the demo. The bigger issue for me is progression. You loot a lot. Really a lot. The inventory fills up quickly, and after two hours I still was not sure which items were actually useful and which were just there to be stockpiled. You can send companions on expeditions, craft better items, and some crafting takes 12 hours, which may be a balancing choice for this type of game. I do not have enough experience with extraction games to judge that fully, but it felt slow. Maybe there is base development later, maybe not, but I got tired of returning to the same battlefield and doing quests before I reached the point where the system truly opened up. So where does that leave me? Mistfall Hunter has a good concept. A dark fantasy extraction RPG with some soulslike flavor sounds interesting. The solo experience has tension, and I can imagine it being much more intense in a trio, where every fight, escape and ambush probably feels more alive. But after around two hours and a few expeditions, I felt more curiosity than excitement. I do not think I will come back to it. It is not really my type of game. Still, I would not completely dismiss it. If you enjoy extraction games, PvPvE tension, fantasy loot runs and slower combat built around limited resources, it might be worth watching. For me, based on the demo: 5.5/10. Not bad. Not pointless. Just not convincing enough yet.
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Mr Battlefield (@MrBattlefield0) reported@FunzaaTV @BattlefieldComm I agree with the VPN users that are tunneling to the United States or to another region because they don't have local Servers to host their own games. Hopefully when the Full Server Browser with persistence servers will fix this problem. These players need to host a server.
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Kris Nair (@krisnair) reportedThe battlefield is not a geometry problem. It never was.
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Timothy John Noble🇦🇺 aka Nobby. (@TimNoble87818) reported@couriermail I could turn and say let's revoke on the government. But when that happens they usually start war to instill fear over there people to stop turning on your government and masonic leaders. As from history it's been going on since drawn of time like that. And people fight die for things they don't believe should go on by leaders but where going to die from his leadership anyway best we fight die on the battlefield then in front of our wives and kids for not fighting.. is how it's when on since after Christ was put on the cross. Just depends what Shepard they won't to follow what he is making you say are rights but really wrongs and it sounded wrong at the start bit what choice do I have comes into play again. Two sides she can pick from drugs all over the streets mason or demands down serious problems being solved that will fix heaps issues government finances people's lives getting better ways of solving slavery so the government gains off loses. But hike Pyramid win. And sustainable development infrastructure happening. Or drugs. Pick the better son.
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iBRAR (@ibrar_dev) reported@Battlefield 6 is broken and unbalanced man. Two douche bags can circle a map and abuse the too-low and too-close mechanics and there is no reliable to take then down. Aerial superiority continues to plague the game. BLOPS 2 had a mobile SAM site almost 20 years ago! Battlefield has jack ****!
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IANS (@ians_india) reportedMumbai, Maharashtra: Vanchit Bahujan Aghadi chief Prakash Ambedkar says, "Today, the matter related to Agniveer was listed before the bench of the Acting Chief Justice. The defence side sought time to file a rejoinder, and the court granted time to submit it before the 3rd. The matter has now been scheduled for final hearing on the 7th. It was argued that while service conditions for regular soldiers, territorial soldiers, and Agniveers may differ, once they are engaged in war or battlefield duties, there should be no discrimination between them in terms of recognition and support..."
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DJ TinyTim (@TheIdeaManFL) reported@BattlefieldComm Fun…did you fix the optical glitch in BR? Have you returned the hundreds of RP we’ve lost dying in Ranked because your broken game is still broken?
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Marwan (@6db560c87fec4ea) reported@Hyago_Cruz_BR @BattlefieldComm And testing is non-existent. Maybe testing for them is automated like a check list of AI testing a selected new feature or fix.
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SixMiffedy (@SixMiffedy) reported@NathanBullard84 @BattlefieldComm Small bug ≠ small fix. They have to reproduce it, find the root cause, fix it, test it, make sure it doesn't break anything else, then package and ship the update. A one-week turnaround for a live-service game is pretty quick.
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Douglas MechArthur ☭⃠ (@Kicksbuttson) reportedWay too many of your guys are seeing the Tier system of operators and assuming it's a simple good/better/best hierarchy. What it really represents is a distinction between different mission sets, or mission types. Tier One mission sets are high-stakes, and therefore very low margin or error. That's why the soldiers sent on those missions are so highly skilled, and belong to units that have the strictest gatekeeping measures possible. They also have the best logistics imaginable which lends them special insights prior to most of the missions. Those are things you won't have in a civilian defense scenario. Even if you were trained to their level (which you're not) all it's going to do is cause you to outkick your coverage. In a civilian defense scenario where soldiering skills are going to pay off (a scenario that is unlikely but many of us still prepare for) you're goin to find yourself on foot, weighed down, and fighting from a position of near absolute ignorance of the wider battlefield. You're not in Tier One territory. You're not in Tier 3 territory, which is technically not even an actual tier. We just call them conventional or regular forces, and you have less logistics than they do. Taking all your advice from super Delta SEALs just because they have credentials is going to lead to you running around the backwoods with a Geissele 11.5" AR15 with a Hydra mount equipped with an EoTech, quad nods, and a suppressor that looks like an Aztec death whistle. But you're going to get lost and run out of energy before you reach anything remotely resembling a target. Probably fall into a far ambush the moment you think cutting through a field will save you time, realize your rifle isn't optimized for this engagement, and run out of ammo because you only have 3 magazines across your front on a slick carrier. Those of us who've been there before and aren't taking every lead from Tier One types are going to have a 14.5" AR15 with a reliable LPVO and piggybacked red dot, PVS14s our wife bought us on our anniversary, and a ******* compass because we don't trust GPS. We'll get to the objective and lay the ambush that wins the fight because we've done it before and knew that 12 magazines was far more reasonable. We won't mind carrying that weight to the objective because we know the moment the shooting starts the weight is gonna drop quickly, and we still need ammo to get home. Now is your chance to tell me how wrong I am, and how some ex-Delta guy says competitive shooting is king, and tactical shooters are ruining your sport. Because comp shooting is just a sport whenever I'm at the competition with a tactical setup, but it's suddenly top tier tactical skills whenever you're in fantasy land pretending to do what some of us have done in real life.