1. Home
  2. Companies
  3. Battlefield 6
  4. Outage Map
Battlefield 6

Battlefield 6 Outage Map

The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below

Loading map, please wait...

The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Battlefield 6 users affected:

Less
More
Check Current Status

Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
San Bruno, CA 1
Buenos Aires, CF 2
Comuna 1, CABA 2
Paris, Île-de-France 4
Firmi, Occitanie 1
Garons, Occitanie 1
Manchester, NH 1
Ihlow, Lower Saxony 1
Pearland, TX 1
Brussels, Brussels Capital 2
Chaniá, Crete 1
Équancourt, Hauts-de-France 1
Wilhelmshaven, Lower Saxony 1
Holbæk, Zealand 4
Vitória da Conquista, BA 1
Montréal, QC 2
Copenhagen, Capital Region 2
Lyon, Auvergne-Rhône-Alpes 1
Plougastel-Daoulas, Brittany 1
Montpellier, Occitanie 1
Melbourne, VIC 1
Annonay, Auvergne-Rhône-Alpes 1
Brownville, NY 1
Hagerstown, MD 1
Edinburgh, Scotland 1
Aix-en-Provence, Provence-Alpes-Côte d'Azur 1
Enumclaw, WA 1
Ealing, England 1
Eggenfelden, Bavaria 1
Puteaux, Île-de-France 1
Check Current Status

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • LanceSBH84
    SpaceGuy84 (@LanceSBH84) reported

    @MasterTainment Someone had to try to fix the epic **** up that was TLJ. RoS tried but failed on many points. It would have been cooler if there was a plan for a trilogy. I'd rather watch Battlefield Earth on repeat than have to sit through TLJ again. Ed Wood made masterpieces comparatively.

  • JimmySecUK
    Jimmy Rushton (@JimmySecUK) reported

    No Western military, let alone the UK, is prepared on a battlefield saturated with small drones. And it's a problem on two levels; the MOD doesn't really understand the problem, and the Treasury flatly refuses to release any funding to meaningfully address it.

  • AfricaisHOME2
    AFRICA IS HOME GLOBAL (@AfricaisHOME2) reported

    Electronic Arts reported quarterly bookings below Wall Street expectations after player engagement for its Battlefield franchise weakened. The softer results point to a slowdown in the game’s live-service momentum, which has been a key revenue driver for EA in recent years. The company hasn’t released detailed numbers yet, but the miss suggests that competition and content cycles are weighing on user activity. EA is expected to outline plans to re-engage players and shore up bookings in the coming quarters. - World Business News.

  • IxBeast
    IxBeast (@IxBeast) reported

    @TomaszPuzdrows2 @BattlefieldInte Suit urself. BF4 was a broken trash mess for a year until it got to the state its at. BF6 has its problems, but yall make it seem like its Battlefield Hardline or 2042 levels of trash ehich is far from the case

  • ChrisSlaske
    chris (@ChrisSlaske) reported

    @Battlefield Easy red sec player count changes. Quads 80. Trios. 60. Duos 50-60. Solos, send it back. 100 player meta needs to be broken

  • CalebOl84463652
    JTK.111 (@CalebOl84463652) reported

    @Battlefield aaaand we're back and people camping the buildings on top of roofs and ****. like honestly dude...they hit me with a ******* chopper instead of on foot and shooting, they ******* camp in the gunner seat of the truck. fix this dude...im still gonna play but jeez

  • amna_asif79
    Amna asif (@amna_asif79) reported

    Service to the nation is not limited to battlefield achievements; it includes humanitarian support, disaster response, and continuous national engagement. #بنیان_المرصوص

  • PatRick06748102
    Pat Rick (@PatRick06748102) reported

    @Battlefield @EA_DICE When do you fix mele/knifing and granates? With your 100s or 200s update?

  • deokotev
    Deo Kotev (@deokotev) reported

    the UGC creator is competing with 10,000 other creators for brand deals. the AI email operator is competing with almost nobody for clients who don’t even know this service exists. pick your battlefield

  • Cacophanus
    Ollie Barder (@Cacophanus) reported

    That's my point, instead of tackling the problem directly, the attacks have been going after anything Nintendo does, akin to "salting the battlefield" if you will. It's clearly being done in bad faith.

  • fhwei_
    Pontiac Sunfire GXP Concept '02 (@fhwei_) reported

    @signalpestt has this ever been an issue in battlefield? the front sight post stays there in 3, it stays in 4, hardline, and apparently also 2042

  • ODGactual
    Operation Detachment Gaming (@ODGactual) reported

    @Battlefield No new vehicles? 3 weapons? Maps look good, but man this live service is lackluster as hell. old premium packs used to drop every 3/4 months loaded with content, yall on the same cadence but can’t even drop a new armor vehicle. We used to get faction versions of everything too!

  • xiolng440248994
    小龙 (@xiolng440248994) reported

    @Battlefield Hello, dear ea official, I'm a ps5 player. The second season pro pass card I bought recently has a bug. The pass shows that it has been completed, but the actual item is not credited. Please help me solve the problem. My psn xia4067257

  • KontrolStyleTV
    KontrolStyle (@KontrolStyleTV) reported

    SERIOUSLY????? @EA_DICE i can't hear a huge tank 30m from me!!! 🚨FIX AUDIO🚨

  • brrtxd
    ☃️ (@brrtxd) reported

    @BattlefieldComm The addition of displaying jet speed in knots is cool aesthetically, but currently meaningless because there is no real speed management gameplay in the current flight model. Looking at your speed barely matters when the game does not reward proper speed control in the first place. ================================================== HELICOPTER 1V1 SKILL GAP ================================================== Little Bird 1v1s also still suffer from an extremely low skill gap because of the miniguns. Pilot snipes happen constantly due to the combination of high spread and very high damage. Players do not need precise aim — they just spray in the general direction of the helicopter and randomly kill the pilot. As a result, equal-height Little Bird fights often feel extremely random and 50/50 instead of skill-based. A much healthier system would be Battlefield 4-style miniguns with high accuracy and precision. That would reward intentional pilot snipes instead of random luck. It would also make the Little Bird less frustrating for infantry because poor players would no longer be able to farm so easily with inaccurate high-damage spray. ================================================== TANKS, MOBILE AA, AND DEPLOYMENT CAMPING ================================================== Another issue that still was not addressed is tanks camping near their deployment C-RAM. Currently tanks can sit next to the C-RAM, have incoming projectiles deleted, and still fire outward safely from deployment. Either the C-RAM should destroy both friendly and enemy projectiles, or tanks simply should not be allowed to fire while inside deployment. This situation helps nobody. Instead of pushing objectives and supporting infantry, tanks are encouraged to sit in deployment acting as anti-air platforms with effectively zero risk. A tank should not be able to sit inside deployment and endlessly spam TOWs with no possible counterplay. The same issue exists with Mobile AA. The problem is not that Mobile AA is overpowered. Its weapons are already strong enough to counter jets and helicopters effectively. The real issue is that it is far too easy and rewarding for Mobile AA players to simply camp in deployment where they are almost impossible to punish while still having lock-on range over most of the map. Mobile AA honestly could even use slight buffs in areas like survivability or maneuverability, but its cannons and lock-ons are already strong enough already. The problem is deployment camping, not lack of power. ================================================== ENGINEER SPECIALIZATION CHANGES ================================================== The Combat Engineer overheat perk nerf is also completely unnecessary. Reducing the Overheat Control perk from 50% slower overheat to only 10% is an enormous nerf to a perk that was never even a problem to begin with. This feels like another unnecessary anti-vehicle nerf instead of addressing the actual gameplay issues affecting vehicle balance. ================================================== FINAL THOUGHTS ================================================== Again, this is not about pilots wanting to go 100-0 with no counters. There absolutely should be strong counterplay against air vehicles. The problem is that the actual air-versus-air gameplay currently has almost no meaningful depth, counterplay, or skill expression. Right now: - jet dogfights are too fast and too unforgiving - helicopter fights are too random - awareness tools are missing - several mechanics reward spam or luck more than mastery - and painting has become far too dominant against vehicles Ground-to-air balance still has issues too, especially with deployment camping and painting mechanics, but the biggest long-term problem is that air combat itself simply is not very skill-based right now. This update is a good start, and I appreciate that vehicle balance is finally getting attention, but it’s not good enough.

Check Current Status