Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| San Bruno, CA | 1 |
| Buenos Aires, CF | 2 |
| Comuna 1, CABA | 2 |
| Paris, Île-de-France | 4 |
| Firmi, Occitanie | 1 |
| Garons, Occitanie | 1 |
| Manchester, NH | 1 |
| Ihlow, Lower Saxony | 1 |
| Pearland, TX | 1 |
| Brussels, Brussels Capital | 2 |
| Chaniá, Crete | 1 |
| Équancourt, Hauts-de-France | 1 |
| Wilhelmshaven, Lower Saxony | 1 |
| Holbæk, Zealand | 4 |
| Vitória da Conquista, BA | 1 |
| Montréal, QC | 2 |
| Copenhagen, Capital Region | 2 |
| Lyon, Auvergne-Rhône-Alpes | 1 |
| Plougastel-Daoulas, Brittany | 1 |
| Montpellier, Occitanie | 1 |
| Melbourne, VIC | 1 |
| Annonay, Auvergne-Rhône-Alpes | 1 |
| Brownville, NY | 1 |
| Hagerstown, MD | 1 |
| Edinburgh, Scotland | 1 |
| Aix-en-Provence, Provence-Alpes-Côte d'Azur | 1 |
| Enumclaw, WA | 1 |
| Ealing, England | 1 |
| Eggenfelden, Bavaria | 1 |
| Puteaux, Île-de-France | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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BlueCookie (@BlueCookie93) reported@Treyarch It’s time to go play some battlefield 6! since you won’t bug fix totenreich zombie map 👋🏻
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Murphy Agbogidi 🙏💧🛡️⚔️🇳🇬👑Chelsea💙💙🏆 (@MAgbogidi) reported@Pressman2040 The Army completely missed it by arresting Justice Crack. If what he said is false, come out and prove it with facts. But if it’s true that soldiers are getting ₦3,000 on the battlefield, then the real issue isn’t him, it’s the system. And let’s not pretend that’s the only concern. Is their feeding not poor as well? Reports keep coming out about inadequate rations and substandard conditions. These are men and women risking their lives, yet they’re allegedly underpaid and poorly fed. That’s unacceptable. You can’t be preaching about law, order, and restricted areas while the same soldiers you rely on are being treated like this. ₦3,000? Poor feeding? And you expect morale to stay high? Instead of going after someone who spoke out, why not address the real questions: Where is the money going? Who is accountable? Why are frontline troops allegedly neglected while leadership focuses on silencing criticism? Respect is not forced with warnings and threats, it’s earned by taking care of your own. Fix your house first before lecturing civilians.
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fazmiefauzi (@FazmieBege) reported@MnKSpdi @EA_DICE, please fix these exploits, thank you
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KenaiPhoenix (@Sebaa227) reported@Battlefield Look man, if you don’t fix your CoD like TTK/gun gameplay, there is not enough ‘badass’ music that will peak my interest. Ground war didn’t work, and for a reason And you what did? BATTLEFIELD 4 and 3 Maybe you can ask those guys
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Juan (@JuanIsidro) reported@illusionsMD @Burnvolver No, I literally expanded my scope to include the type of game BF2042 is. Do you have trouble reading?
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Salamander (@salamanderX2045) reported@ReviewsPossum I've had this discussion many times before. Usually, the false equivalency that guys like burnvolver make is that "games back then had bugs!" as it was the same thing as a gaming launching completely broken and unstable, like fallout 4, battlefield 4, cyberpunk, etc
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Sebastian Bae (@SebastianBae) reported@ian_tb03 Sweet lord, I think people forget what kind of tanks the Marine Corps had when the service divested of them. They didn't have APS to survive on a modern battlefield and a MEU historically had FOUR M1A1 tanks.
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jayking (@kingjay343) reported@Kitasure @RiskiVR @StDoritos so the problem with the core count is 8 cores with unreal engine 5 needs atleast 8 cores to run fine. it will be fine on 6 cores not extremely well but 8 cores is recommended for open world ue5 games. on what i noticed on alot of ue5 games. same with battlefield 6 recommends 8
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Chel (@ChelUs0) reportedI don’t understand where this sudden wave of love for BF2042 is coming from. It was never a good Battlefield game, and it never really became one. At best, by the end of its lifecycle, it turned into a decent shooter - but that happened way too late, not at launch. At release, almost everything was bad: gunplay, vehicles, netcode, overall technical state, boring air combat, specialists instead of classes, lack of real factions, terrible maps, and basically no balance. Sure, it had some positives: helicopters (so strong they broke the balance), a large amount of vehicles at launch, and Portal, which actually stood out. I’ve put a lot of hours into BF2042 - and I have no desire to go back. BF6 isn’t perfect, but at least it didn’t launch completely broken, it gets content more consistently, has a clear visual style, and actually tries to feel like Battlefield from day one - not two years later. BF6 is better than BF2042 even now.
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Sam (@WhiteLionell) reported@Battlefield Damn these trailers get better and better. If the net code issues are fixed and gameplay changes are good, redemption arc is finally beginning.
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Gatoroz (@GatorozLive) reported@BattlefieldComm @Battlefield Looks pretty good. When can we expect a fix for trying to join games with squad members only for one or multiple people not to make it in the game?
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☃️ (@brrtxd) reported@BattlefieldComm If you are primarily an infantry player and dislike air vehicles, please do not judge this post unless you actually read it fully. This is not about wanting helicopters and jets to farm with no counters. Strong counters against air should absolutely exist. My main issue is the actual air-versus-air gameplay, which currently has very little meaningful skill gap, depth, or counterplay. The biggest problems right now are not even ground-to-air interactions — they are the state of jet dogfighting and helicopter 1v1 gameplay. That said, there are still some major ground-to-air balance problems that also need addressing. Overall, this update is a step in the right direction and there are several genuinely good changes here. But the core issues with air gameplay still remain largely unresolved. ================================================== GOOD CHANGES IN THIS UPDATE ================================================== The attack helicopter rocket nerf against air is a very good change. Rockets were far too strong in air-to-air combat and significantly lowered the skill gap. Requiring more hits means pilots now need more consistent aim instead of instantly deleting targets. The new HUD indicator showing when you are below radar is also a very good quality-of-life improvement. The MBT guided shell nerf is another good change, although honestly MBTs should never have had guided shells in the first place. IFV TOWs are already enough. MBTs historically never needed guided shells, and they create unnecessary low-skill pressure against air vehicles. The attack helicopter TOW speed increase is also a good change. The helicopter TOW was underperforming and this rewards skilled aim and prediction more, while tank TOWs appropriately remain unchanged. The transport helicopter side gunner aiming changes are also positive. Removing projectile inheritance should make aiming feel more intuitive and less awkward. The new threat indicator for incoming aim-guided missiles is another good addition because it improves readability and actual counterplay against active missile threats. The distinct sounds for being painted versus being locked-on are also a nice improvement for clarity. Reducing the volume intensity of prolonged lock-on sounds over time is also a good quality-of-life change. Players still need to clearly hear lock-ons, but the constant audio spam during extended engagements became exhausting. ================================================== GROUND-TO-AIR BALANCE ISSUES ================================================== The paint duration reduction from 20 seconds to 9 seconds is a good start, but realistically it does not solve the issue. Painting is still extremely oppressive because it does not require constant line of sight. One Recon can still keep an entire enemy air team permanently painted with very little effort. The only difference now is that they have to repaint slightly more often. The real fix would be requiring constant line of sight for painting, with maybe a 1–2 second grace period after losing sight so tiny map objects do not instantly break it. Right now painting is one of the biggest reasons below radar barely functions, because painted aircraft can still be locked below radar. The Stinger and Igla lock-on range reductions would have been a good change, but the new mechanic where painting increases lock range by 20% almost completely undermines the nerf. Since good pilots are realistically painted most of the game anyway, this effectively becomes a buff to lock-ons instead of a nerf. Painting is slowly becoming the center of the entire vehicle ecosystem: - it extends lock ranges - bypasses below radar - disables defensive systems - increases missile consistency - and massively lowers the awareness skill gap Another major issue is that the red glint that is supposed to show the origin of an active paint is currently bugged and only works inconsistently.
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Mythion ᯅ (@MythionVR) reported@Lucky33865278 @Ramez05 Remedy is in trouble after Alan Wake 2, South of Midnight didn't do well, Thief ruined the franchise, AC Shadows... LOL, Deathloop? Battlefield V was a flop, Spiderman 2 was as well, Hardline? What. Why is Space Marine II in there? DUSTBORN??? Okay this is absolutely not a serious list.
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Steve_unhinged (@Steve_Unhinged) reported@Battlefield any reason as to why my stats aren't changing, or is there something to do to fix it
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Conflictory X (@Conflictory_X) reported🚨🇱🇧🇮🇱 Hezbollah ramps up FPV drone use as Israel scrambles for response Hezbollah is increasingly deploying FPV (first-person view) drones against Israeli forces in southern Lebanon, raising new battlefield challenges. Key points: ▫ FPV drones are being used for precision strikes against troops and equipment ▫ Low cost, high maneuverability, and difficulty to detect make them hard to counter ▫ Current defenses are reportedly struggling to fully neutralize the threat Response: ▫ Benjamin Netanyahu is holding a security meeting to assess the situation ▫ Focus on developing countermeasures against drone warfare The rise of FPV drones is creating a new tactical problem for Israel, forcing rapid adaptation to a fast-evolving threat.