Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Valence, Auvergne-Rhône-Alpes | 2 |
| Biscarrosse, Nouvelle-Aquitaine | 1 |
| Pont-Sainte-Maxence, Hauts-de-France | 1 |
| Recife, PE | 1 |
| Brasília, DF | 1 |
| Arlon, Wallonia | 1 |
| Coyoacán, CDMX | 1 |
| Saint-Malo, Brittany | 1 |
| Buenos Aires, CF | 1 |
| Comuna 1, CABA | 5 |
| Perpignan, Occitanie | 1 |
| Domingos Martins, ES | 1 |
| Courbevoie, Île-de-France | 1 |
| Strasbourg, ACAL | 1 |
| Chaumont, ACAL | 1 |
| Amagney, Bourgogne-Franche-Comté | 1 |
| Annecy, Auvergne-Rhône-Alpes | 2 |
| Paris, Île-de-France | 16 |
| Itapemirim, ES | 1 |
| São Paulo, SP | 2 |
| Brech, Brittany | 1 |
| Trévoux, Auvergne-Rhône-Alpes | 1 |
| Nidau, BE | 1 |
| Villa Victoria, MEX | 1 |
| Santiago de Querétaro, QUE | 3 |
| Telêmaco Borba, PR | 1 |
| Bordeaux, Nouvelle-Aquitaine | 4 |
| Bron, Auvergne-Rhône-Alpes | 1 |
| Madrid, Madrid | 4 |
| La Trinité, Martinique | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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LaDeX (@LaDeXi) reported@robynvanpersiee @Battlefield Then you shouldn't have trouble finding people.
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𝗕𝗥𝗔𝗗𝗦𝗛𝗔𝗪 👹 (@JBrdshw_) reported@PurpleColonelSP All of a sudden clicking L3 to sprint is an issue when CoD, Battlefield and literally almost every single ******* game in the world uses that same button. You guys just wanna find **** to cry about atp
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Mona Colwell (@MonaColwell) reported@LukeBronin This is what we voted for and we’re very happy. Military recruitment is at an all time high. Sorry if your trans buddies are getting kicked out. Mentally unfit people are really not good for military service. Men in skirts belong in institutions, not on the battlefield.
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UNALIENABLE RIGHTS (@F1sT) reported@LaymanPlays @IamplayerXYT This reply is doing the usual dodge: treat “this looks copied and thin” as “you’re crying because Battlefield exists.” Those are not the same argument. Layman’s post is basically: 1. Yes it looks like a BF6 map. 2. It’s better. 3. BF6 will die, Warzone won’t. 4. Therefore you’re wrong. 1 can be true and 2/3 still don’t answer the complaint. A mode can look like Battlefield, live on a bigger platform, and still be a half-finished clone. Population is not a design review. Warzone can outlive BF6 for brand, habit, SBMM, streamers, and the CoD install base. That does not mean IW put a finished large-scale mode on the map, or that classes/layout/pacing were thought through instead of traced. My “point” is the cleaner one: if you’re going to take the Battlefield shape—bigger space, vehicle/class flavor, a map that reads like theirs—don’t ship the crayon version and call criticism fragility. “I like it” is fine. “It’s good because WZ won’t die” is not a rebuttal. That’s just saying the bigger product can absorb a lazy mode. That’s also the same pattern as the TTK / studio-collage stuff. Support teams and live-service cadence make it easy to drop a familiar silhouette (“this is our Battlefield-coded playlist”) without owning the rules that make that silhouette work: readable sightlines, class jobs that aren’t CoD loadouts with new names, spawn logic that isn’t 6v6 logic stretched, vehicles that aren’t props. Copying the postcard and keeping CoD’s leftover systems is half-assing a mode. You can like the postcard. That doesn’t make the mode finished. So no, im not crying that someone enjoys it. Im “saying” IW borrowed the look, didn’t finish the game inside it, and the “BF6 will die” line is just covering for that.
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TROUBLE (@Johnny316420) reported@DethNade @BattlefieldComm They’re cooked.. it goes to show you it’s not a money thing. You can spend and support a game and EA and battlefield can’t make a game that will work right. This game since day one has lighting issues, falling through the buildings, and they patch a EOD arm smh
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TROUBLE (@Johnny316420) reported@BattlefieldComm I love how they will go out of the way to patch something like the EOD arm mean while I get revived with no gun. Falling through houses,lighting issues,drone still broke y’all are terrible. I can’t wait until GTA comes out I’ll delete this and moving on. You want see another dime
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HellBoundLycan (@madruger) reported@WolfGangPlays to be fair I think all sports games are just the same thing over and over again... Same with CoD and Battlefield. It's the same game with the same content, just a different year. *i complain about those too for the same problems.* There's so much hype over so much broken.. :(
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Decode Conflict (@DecodeConflict) reportedAMERICA’S DRONE PROBLEM IS NOT TECHNOLOGY. IT IS PROCUREMENT. The United States can design some of the world’s most advanced autonomous weapons. Its weakness is turning those designs into inexpensive, replaceable systems at wartime scale. The Department of War acknowledges that adversaries collectively manufacture millions of unmanned systems annually while the United States has been slow to field comparable mass. Washington has responded with a Drone Dominance initiative intended to deliver tens of thousands of small drones in 2026 and hundreds of thousands by 2027. Roughly $1 billion has been allocated toward approximately 340,000 systems. A new Direct Reporting Portfolio Manager has also been given authority to coordinate the development, procurement, deployment and sustainment of unmanned systems across the military. The decision exposes the underlying problem. Responsibility was previously divided among services, acquisition offices and disconnected programs, each operating with separate requirements and timelines. The battlefield will not wait for that machinery. Ukraine has demonstrated that drone warfare evolves in weeks. Airframes, frequencies, software and tactics must be continuously modified as the enemy adapts. A system that takes years to approve may be obsolete before it reaches a combat unit. China’s advantage is not simply that it can build drones cheaply. It controls much of the commercial ecosystem that supports them, including motors, batteries, cameras, electronics and manufacturing capacity. America may design the superior platform while China retains the ability to manufacture and replace the larger fleet. Decode Conflict Assessment Drone dominance is a production contest disguised as a technology competition. Washington should purchase drones in large recurring batches, establish common interfaces, authorize frontline units to test competing systems and guarantee manufacturers enough demand to expand domestic production. The objective cannot be one perfect drone. It must be an adaptable American ecosystem capable of producing thousands of acceptable systems every month. The Pentagon has finally identified the problem. The decisive question is whether its acquisition system can move faster than the battlefield it is trying to dominate.
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🌹 The Infamous E.G.🌹 (@TheInfamousEG) reportedIf im wrong about the frostbite engine being the reason it takes them so long to fix bugs that LITERALLY get unfixed the next patch later in Battlefield How come non Battlefield games had SIMILAR problems including SINGLE PLAYER games
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XRPlosive (@Sjr3016) reported@Battlefield Get rid of the bots. How did i get a black screen, restart the game get placed in a queue and bots be in every lobby? Dumbest sht yall ever did! And fix the fking AA dropping my chopper from their spawn with that glitch guided rocket. And if i hit flares lock on shouldnt hit
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Kartikeya (@Keyaswings) reportedMy take on @WARDOGS Seven years. Two finished games. Three cancelled ones. And at one point, a defence company's lawyers threatening to sue over the shape of a helmet. That's the price @BULKHEAD Studio paid to bring WARDOGS to Steam Early Access on 10th September and as a 40-year-old who's been looking for that “Boys Gaming Together” feeling since the LAN cafe days, I just want to say thank you. I already got my Boomer Squad locked for the beta on 3rd September and the launch on 10th Sept. Mind you, Bulkhead once had a deal on the table with Tencent. Tencent wanted them to "go bigger" basically publisher-speak for cutting the parts of the game nobody would notice missing until launch day, when it's too late to fix. Bulkhead walked away instead. No safety net, no guaranteed funding, just a bet on themselves and Team17 to do it properly. They didn't just build in a bunker and drop a trailer six weeks out. They opened the doors. Closed beta after closed beta, nearly 500,000 players stress-testing servers, breaking things on purpose, telling a small studio exactly what wasn't working. I played the last beta weekend and there were 100,000 people online at the same time, for a game that hadn't even launched. That's not a marketing beta. That's a studio actually listening. 20 years in Gaming. I’ve watch a lot of titles get pushed out of the door because a date on a roadmap looked good in a boardroom slide. Players feel that. They always do. So when a studio this size holds the line, refuses the "ship it now, patch it later" playbook, and tells us straight up not to expect it fully finished until they've earned that right over the next year or two that's rare enough to stop and clap for. If you've never heard of WARDOGS that's fair, most people haven't yet. It's a hundred-player tactical shooter, three teams fighting over a destructible battlefield in the ruins of an Eastern European industrial mountain range, built by people who clearly still love making games. Half a million players already tested it before a single copy sold. That should tell you more than any trailer could. Go look it up. See what a studio looks like when it says no to the suits. To everyone at Bulkhead and @Brammflakes league(team) of extrodinary gentleman. Thank you. (Posted the same on my linkedin :D )
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Pvt_Rinzler (@PvtRinzler) reported@BattlefieldComm Grenades still not working. You really tested this? They are still not visible.
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PaulsCorner-VerseQuest (@TNTJohn1717) reportedremnant of her seed, which keep the commandments of God, and have the testimony of Jesus Christ. The scene is not the present Church Age in normal doctrinal terms. It is the Tribulation environment, where Israel, commandments, witnesses, remnant, dragon, Beast, and wrath all come together. When Satan’s access is curtailed above, his fury intensifies below. That is not the Church’s blessed hope; that is the world’s nightmare after rejecting truth. The Body of Christ is not appointed to that hour. First Thessalonians 5:9 says, “For God hath not appointed us to wrath, but to obtain salvation by our Lord Jesus Christ.” Revelation 3:10 speaks of being kept from the hour of temptation which shall come upon all the world. The Church is caught up before the Beast system reaches its full prophetic authority, before the mark becomes the dividing line of life and death, before the Dragon’s last campaign against Israel’s remnant, and before the vials of wrath pour out upon the earth. Christians may suffer now. They may be persecuted. They may be imprisoned. They may be killed. But that is not the same as being placed under the prophetic hour of Satanic rage and divine judgment described in Revelation. The devil would love the Church to think she belongs in that hour. Fear is one of his favourite religions. If he can make believers believe they must face his final dominion, he can rob them of comfort, joy, expectancy, and clean focus. Suddenly they stop looking for Christ and start looking for Satan’s last chess move. That is how the blessed hope gets replaced with the Beast’s calendar. But the Church is looking for the Saviour from Heaven. The rapture removes the Body before Satan’s last fury against Israel and the Tribulation saints unfolds. The Bride is not scheduled for the Dragon’s last tantrum; she is scheduled for the Bridegroom’s call. 5. Satan’s Dominion Over the Church Is Already Legally Broken The rapture ends Satan’s practical dominion over the Church’s earthly journey, but Calvary already broke his legal claim. Hebrews 2:14 says that through death Christ destroyed him that had the power of death, that is, the devil. Colossians 2 says Christ spoiled principalities and powers, making a show of them openly, triumphing over them in it. First John 3:8 says, “For this purpose the Son of God was manifested, that he might destroy the works of the devil.” The devil is not waiting to find out whether Calvary worked. It worked. The blood was accepted. The tomb is empty. The Lord is seated. The victory is legal, historical, doctrinal, and eternal. That is why Satan fights like a condemned criminal, not like a legitimate king. He knows his sentence. He knows the Seed of the woman has bruised his head. He knows the lake of fire is in the Book. He knows Christ is risen. His strategy now is sabotage, not ultimate victory. He wants to blind the lost, corrupt doctrine, counterfeit religion, accuse saints, divide churches, pervert Scripture, exalt man, erase Israel, enthrone Rome, build Babylon, and make the Church ineffective. He cannot undo redemption, so he attacks revelation, assurance, fellowship, holiness, and hope. A defeated devil is still dangerous, but he is dangerous like a cornered serpent, not like the rightful heir. The believer must live from the victory already accomplished. We do not fight for justification; we fight from it. We do not wrestle to become accepted; we wrestle because we are accepted in the beloved and the enemy hates it. We do not put on the whole armour of God to help Christ win Calvary. Calvary is finished. We put on the armour because the defeated enemy still shoots fiery darts at saints walking through enemy territory. The rapture is when the campaign ends for the Church. The troops are called home. The enemy loses access. The battlefield is left below for God’s prophetic dealings. Calvary broke Satan’s title deed over the believer; the rapture removes the believer from Satan’s neighbourhood.
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RJ owen (@RJowen56) reported@robert_lyman I suspect this is being deliberately misrepresented. No government would be that stupid to grant a blanket immunity for battlefield actions. However, immunity from post service prosecution as is occurring now in the UK over actions in N Ireland & the Troubles makes more sense
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Aric Chen (@aricchen) reportedJapan put 8.9 trillion yen on the table Monday for fiscal 2027, a record request, and left more than 100 line items unpriced. Prime Minister Sanae Takaichi is rewriting the three security documents before year-end. The final figure is widely expected to clear 10 trillion yen. That is not a rounding error. It is Tokyo deciding that the cheap, attritable systems the PLA already fields in quantity are now Japan's problem to solve at scale. The Defense Ministry is asking for attack drones that can launch from the surface or from underwater, built at home, produced fast and cheap, and flown with standoff missiles. Officials point to Ukraine. They also want an AI coordinator inside command and control so battlefield assessment and target selection move faster than a human staff can cycle. A ministry cloud is meant to keep classified traffic up when the network is under stress. I have watched Japanese cabinets talk around this problem for years. This request does not. Shinjiro Koizumi's ministry is buying tools that raise the cost of a first move across the first island chain. Beijing still calls any Japanese hardening "new militarism." Koizumi already answered that in Singapore: China fields nuclear weapons and strategic bombers. Japan does not. The budget paper is the operational follow-through. The 2022 documents put spending on a path to 2 percent of GDP. Tokyo hit that two years early. This request is the bridge to whatever Takaichi writes into the revised strategy. The blank lines are the tell. They are holding space for a larger counterstrike architecture, not padding a press release. If the PLA assumed Japan would stay a high-end, low-volume force that runs out of munitions in week one, that assumption is being written down. ACI — Aric Chen | Insights