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Diablo IV

Diablo IV Outage Map

The map below depicts the most recent cities worldwide where Diablo IV users have reported problems and outages. If you are having an issue with Diablo IV, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Diablo IV users affected:

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Diablo 4 is a hack and slash action role-playing game developed and published by Blizzard Entertainment, and is the fourth main installment in the Diablo series. It is available on PlayStation, Xbox and Microsoft Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Frankfurt am Main, Hesse 1
Grasse, Provence-Alpes-Côte d'Azur 1
Paris, Île-de-France 16
Ashburn, VA 1
Frouard, ACAL 1
Belleneuve, Bourgogne-Franche-Comté 1
Boulogne-Billancourt, Île-de-France 1
Auxerre, Bourgogne-Franche-Comté 1
Lyon, Auvergne-Rhône-Alpes 2
Hyères, Provence-Alpes-Côte d'Azur 1
Jouques, Provence-Alpes-Côte d'Azur 1
Lieusaint, Île-de-France 1
Tarbes, Occitanie 1
Marseille, Provence-Alpes-Côte d'Azur 4
Bordeaux, Nouvelle-Aquitaine 3
Edinburgh, Scotland 1
Toulouse, Occitanie 2
Toulon, Provence-Alpes-Côte d'Azur 1
Saint-Maur-des-Fossés, Île-de-France 1
Barcelona, Catalonia 1
Rouen, Normandy 1
Vitrolles, Provence-Alpes-Côte d'Azur 1
Bastia, Corsica 1
Township of Evan, KS 2
Pont-Sainte-Marie, ACAL 1
Gagny, Île-de-France 1
Nantes, Pays de la Loire 1
Arras, Hauts-de-France 1
Nice, Provence-Alpes-Côte d'Azur 1
Tarnos, Nouvelle-Aquitaine 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Diablo IV Issues Reports

Latest outage, problems and issue reports in social media:

  • Rangers_26
    Rangers_26 (@Rangers_26) reported

    I wish they would fix how the Warlock holds a two handed weapon in game especially in loading screens. It looks really awkward! Can it be made so it looks like its not being dragged?? @Diablo #DiabloIV

  • Giggavega
    Gigga Vega 🇬🇷 🇨🇦 (@Giggavega) reported

    Hey @Diablo day 2 of not getting From Favor for competing Legion Events. I'm on the PlayStation 5. I've completed a bunch of Legion Events with Zero Grim Favors. Please fix. It's hilarious that this bug exists during your double Whispers Cashe rewards event.

  • AnthonyWester7
    Anthony Wester (@AnthonyWester7) reported

    @Diablo Make warplans account wide and fix the loot problem. Why did you have to make 12 torment levels. 8 wouldve been i miss when there was 4 you got the loot too spread out amongst 12 torment tiers

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continue to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • dangerous25558
    Dangerous Danny (@dangerous25558) reported

    @Diablo The new character is trash it's good for like a few hours after that the game becomes the most annoying game iv could imagine I rather play a real live service game like arc raiders or poe2 this game try to copy off them but failed the game is miserable only idiots think its good

  • Xaltorez
    Xaltorez (@Xaltorez) reported

    @Diablo every choice does indeed have its consequences. good job releasing a expansion with these many issues. tell your players good bye, cuz they aint coming back after this. I've dealt with much smaller companies delivering way higher quality than this..

  • Conick81
    Stu Gots (@Conick81) reported

    @DaddyTrav1 @Diablo You must have missed the part about multiple threads about the same issue.

  • yGKeKe0
    yG.KeKe (@yGKeKe0) reported

    @Diablo What's the point of having Command Skeleton if the skeletons immediately start targeting something else? Please fix the AI so they focus what you tell them to focus. Also please fix the Merc unhiring itself bug.

  • LinkXxs
    Linkxs (@LinkXxs) reported

    @Diablo Servers that keeps lagging, you guys suck at your job. Year after year same lagg issue

  • DigitalbathRx
    DigitalbathRx (@DigitalbathRx) reported

    @WyattSmith21377 @Diablo Stash space has been an issue for Diablo for decades. That **** ain’t getting fixed. War plan progress account wide though. That is a huge must. That grind is ridiculous.

  • prodVersion
    Proud_ly (@prodVersion) reported

    @Diablo the new patch notes do not show any spiritborn Spirithall bug fixes, are those known issues or did noone catch them yet ?

  • JakeyDaytona86
    Jake Cochran (@JakeyDaytona86) reported

    @Diablo fix your ******* game. Handheld optimized my ******* ***. Game ******* crashes 7/10 opening the map. Forget about reliquaries that’s just a lost cause at this point. 🙄

  • bryanmckernan
    bryan (@bryanmckernan) reported

    @Diablo on xbox x.Lost count of how many times I crashed to dashboard tonight. Either right out of a war plan activity completion or using a tribute start a dungeon , get in dungeons then insta dashboard crash and have to relogAnd lost inventory. Been happing since new launch.

  • TashantirXIV
    Tashantir (@TashantirXIV) reported

    @Diablo any plans on hotfixing the game? Fixing the broken interactions so there's no inmortal builds? Feels like self punish to not play barb, the ammount of bugs and broken interactions is insane.

  • Codexous
    Codexous1275 (@Codexous) reported

    @Diablo To be far this season sucks *** The fact we dont get the coins to drop for ****. The fact we get **** for silver.. this Reliquaries system takes forever to unlock and the rewards look like complete ****... Yet they can sell you bad *** skins for 50 bucks.. What is this horseshit! The fact the system is broken as all hell... I think this will be my last season of this dog ****.. Go back to the old **** for the love of ******* god!. Do better you lazy *****!

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