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Diablo IV status: server issues and outage reports

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Full Outage Map

Diablo 4 is a hack and slash action role-playing game developed and published by Blizzard Entertainment, and is the fourth main installment in the Diablo series. It is available on PlayStation, Xbox and Microsoft Windows.

Problems in the last 24 hours

The graph below depicts the number of Diablo IV reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Diablo IV. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Diablo IV users through our website.

  • 67% Sign in (67%)
  • 22% Online Play (22%)
  • 6% Glitches (6%)
  • 5% Game Crash (5%)
  • 1% Matchmaking (1%)

Live Outage Map

The most recent Diablo IV outage reports came from the following cities:

CityProblem TypeReport Time
Toulouse Sign in 14 hours ago
Spartanburg Sign in 2 days ago
Laguna Niguel Online Play 2 days ago
Biguaçu Sign in 2 days ago
Austin Sign in 3 days ago
Mulhouse Sign in 3 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Diablo IV Issues Reports

Latest outage, problems and issue reports in social media:

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continute to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • caleedaisuki
    🗻シュメール🇯🇵🦖🦕 (@caleedaisuki) reported

    @Diablo There is a bug that cannot be received because the inventory of the quest reward items is full. I can't receive the quest again, so I want you to fix it.

  • VoltsThoughts
    J. McCann (@VoltsThoughts) reported

    @Diablo Company makes BILLIONS a year People paid money for a product they can’t use and THIS has been an issue for YEARS

  • SaintDruG1337
    Chris 'SaintDruG' Abou-Chabké (@SaintDruG1337) reported

    @Diablo Why is server out, error 395002 wth

  • DoktorHossa
    Shadow_Gringo (@DoktorHossa) reported

    @parlxss @themasterzahc @Diablo You ******* retard. Just. Don’t. Get. It. Huh? Company sells product. For money. Yes? Game not work? Yes? Not my problem. I expect it to function. Doesn’t matter if 1 person logs in or a million. You dumb ****.

  • ocarinatactics
    Paul (@ocarinatactics) reported

    @Diablo @BlizzardCS ALL MY PAID DLC COSMETIC ITEMS WORTH ALMOST $300 ARE NOT SHOWING UP IN MY WARDROBE!! THIS IS UNACCEPTABLE PERIOD! U GUYS NEED TO FIX THIS ASAP PPL HAVE SPENT HUNDREDS OF DOLLARS ON ARMOR SETS, WINGS, ULTIMATE EDITION ITEMS ETC AND CANT ACCESS ANY OF IT!!!! GET THE PATCH OUT ASAP!

  • radiooptimism
    Radiooptimism (@radiooptimism) reported

    @Baba_Booey22 @Diablo This likely isn’t an IT problem. I would bet my bottom dollar engineers went into a meeting telling leadership what they need to avoid this, and they all said no.

  • IronLordTTV
    Iron_Lord (@IronLordTTV) reported

    dear @Diablo why ******** can I not upgrade a 2h axe to a "Sundered night"? please fix. thanks. it wont drop from bosses either. you ****** up.

  • Tkenn33
    Thomas Kennedy (@Tkenn33) reported

    @Diablo Very frustrating launch. Haven't played D4 for a while and I'm really starting to regret buying the expansion. So many issues already besides not being able to play.....

  • zargon76
    Roberto M (@zargon76) reported

    @KoryMarsh @Diablo That seems a PC issue honestly. No problems on my end.

  • ThomasAlxDmy
    Thomas D. (@ThomasAlxDmy) reported

    @Diablo This wouldn’t be an issue if you could play the game offline… there’s zero valid reason for Diablo to be purely online EXCEPT filling @Blizzard_Ent pockets with 💰 You would gain to be less greedy and focus on delighting users

  • Masanimex
    Devmen (@Masanimex) reported

    @MrHP @Diablo Its rough but alot of people can't play. Its server side issues and yea it's very Frustrating

  • KoryMarsh
    Kory Marshall (@KoryMarsh) reported

    @Diablo Fun class, would be a lot more fun if the game didn't crash every 30 minutes....Got my Sorc to 70 and had well over 100 client crashes or client freezes getting there.

  • DinoMunchy
    Matt (@DinoMunchy) reported

    @Diablo fix your trash servers. The disconnects after a long quest having to redo it is turning me off from your game.

  • Tony00141
    Tony (@Tony00141) reported

    @Diablo “Problem teaching the game network, please check your settings” yea so it worked for months, it worked this morning. It isn’t me it is YOU! Can you answer this one?

  • MSinguliere
    Maxime Singuliere (@MSinguliere) reported

    @Diablo War Plans leveling needs to be account-wide!!! People are discouraged from leveling alts. Please fix

  • SloppyDrops
    Sloppy Drops (@SloppyDrops) reported

    @Diablo The server issues at launch really rubbed me the wrong way. But damnit if I didn't just cry like an absolute baby during this one unspecified cutscene. 😭😭😭 #nospoilers #lordofhated

  • JamesJayq65
    JamesJay (@JamesJayq65) reported

    @Diablo fix your servers please

  • krisco655
    Kris (@krisco655) reported

    @BlizzardCS @Diablo I just spent 118 minutes trying to log into Diablo after multiple errors, only to finally get in and hit a campaign blocker where I literally cannot click anything or progress. > I’ve relogged four times. Same issue. > This isn’t a minor bug. This is a paid game failing at login, then failing again at basic campaign progression once players finally get in. > What exactly are players supposed to do here besides waste their night?

  • RsfAtlas
    Kyle (@RsfAtlas) reported

    @Diablo Would have thought this would have been fixt after last season issues

  • radiooptimism
    Radiooptimism (@radiooptimism) reported

    @Diablo 29 years of creating live service games, and this is still an issue with every launch of every game in the catalog. Begs the question; Why is this still a problem?

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continue to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • Skinnyflacko380
    Skinnyflacko380 (@Skinnyflacko380) reported

    @Diablo Maaaan fix the game it crashes at character select!

  • yGKeKe0
    yG.KeKe (@yGKeKe0) reported

    @Diablo Can you guys PLEASE fix the audio ducking so that abilities don't cause dialogue to mute? This **** has been bugged since VoH and it's insanely obnoxious.

  • HalabecG
    Halabec (@HalabecG) reported

    @Diablo What the hell is with all of these softlocking quest objectives issues? I keep getting softlocked on quest progress and having to exit the client and redoing multiple objectives on multiple quests. This is ridiculous.

  • ChemitaVK
    Funkeeper86 (@ChemitaVK) reported

    @Diablo @Blizzard_Ent Fix the HDR.

  • Xaltorez
    Xaltorez (@Xaltorez) reported

    @Diablo every choice does indeed have its consequences. good job releasing a expansion with these many issues. tell your players good bye, cuz they aint coming back after this. I've dealt with much smaller companies delivering way higher quality than this..

  • BioQuantumBoy
    BioQuantumBoy (@BioQuantumBoy) reported

    @Diablo From the start of the game u get the mount to run here and there without problem skipping literally everything and monsters feels placed on the map by mickey mouse, they just stay there very numerous but like not knowing why they are there, they dont even try to get u sometimes

  • Ogrejob
    Brian Abel (@Ogrejob) reported

    @Diablo Did y'all fix the login issues?

  • OGMarsLife
    AJ Agarwal (@OGMarsLife) reported

    @towelthetank @Diablo Yes this is a huge issue