Diablo IV status: server issues and outage reports
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Diablo 4 is a hack and slash action role-playing game developed and published by Blizzard Entertainment, and is the fourth main installment in the Diablo series. It is available on PlayStation, Xbox and Microsoft Windows.
Problems in the last 24 hours
The graph below depicts the number of Diablo IV reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Diablo IV. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Diablo IV users through our website.
- Sign in (66%)
- Online Play (22%)
- Glitches (6%)
- Game Crash (5%)
- Matchmaking (1%)
Live Outage Map
The most recent Diablo IV outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Sign in | 2 days ago |
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Online Play | 2 days ago |
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Sign in | 2 days ago |
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Sign in | 2 days ago |
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Sign in | 2 days ago |
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Online Play | 3 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Diablo IV Issues Reports
Latest outage, problems and issue reports in social media:
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Benjamin Gonzalez (@Dragonllslayer) reported@Diablo Fix your servers pls bliz
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antosberlin (@antosberlin) reported@Diablo Fix the servers first
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Choppymark (@MarkSmi27771714) reported@Diablo having issues on battlenet launcher game wont open at all
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Mystic (@rainmakerrulz) reported@Diablo Fix your game! I’m playing on Xbox and played through the whole dlc story without a problem, but now the game crashes every few mins, trying to do certain activities and have to restart everytime due to constant crashing! I crashed 5/6 times in the last 20mins!
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I love movies ! (@chainsawx2001) reported@Diablo Too bad I can’t play as there is glitch that freezes my action bar so I can’t do anything I’ve done everything to fix it but it’s not and it’s happened to 2 characters so far on my ps5 so it’s basically unplayable
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Onyx ☢️ (@OnxyFyre) reported@Diablo Does this include the dlc authentication issues you have hundreds of forum posts on too?
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Devmen (@Masanimex) reported@Diablo @DemShenanigans Hey @Diablo is the server side issues fixed yet? I really want to play. Can't even select or make a character
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W a n k y B i l l (@Sn00b3rt) reported@Diablo Can you please fix the hide weapons feature in the wardrobe? It still doesn't work.
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Neil (@PickleTeh99749) reportedA few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continute to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.
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DR Disciple (@BruceWalker1234) reported@toxicshok_ @Diablo I’m with you bro. Only people playing without issues are streamers. Funny how that works right?
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Niftyzauper (@NiftyZauper) reported@Diablo @hazeykthx Surely it's easier to not die when you have a streamer client. Fix your servers morons.
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Warder117 (@Warder1776) reported@nonewsisgo53087 @Diablo @BlizzardCS ...Yes...clueless... Just I don't know anyone still playing D4 and haven't heard anything about it in...idk... a year or more till like the day this new expansion dropped and the issues.
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Riddikk187 (@riddikk187) reported@Diablo @StormTaker_ FIX YOUR ******* SERVERS!!!!!
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ReAnimateHer (@ReAnimateHer_) reported@grizzle_horn @CINEM0RPH @Diablo Oh nooo usually launch and pre launch there are issues. I went on later yesterday afternoon and had no problems
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Kris (@krisco655) reported@BlizzardCS @Diablo I just spent 118 minutes trying to log into Diablo after multiple errors, only to finally get in and hit a campaign blocker where I literally cannot click anything or progress. > I’ve relogged four times. Same issue. > This isn’t a minor bug. This is a paid game failing at login, then failing again at basic campaign progression once players finally get in. > What exactly are players supposed to do here besides waste their night?
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Babachaw (@Babachaw) reported@Dragishigh @towelthetank @Diablo I have 100% the same. But I feel like might be because of wasd? Not sure. I played In season 3 the last time and it didnt feel as **** as it is now. You are NOT off. Something is broken
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Radiooptimism (@radiooptimism) reported@Diablo 29 years of creating live service games, and this is still an issue with every launch of every game in the catalog. Begs the question; Why is this still a problem?
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Shadow_Gringo (@DoktorHossa) reported@parlxss @themasterzahc @Diablo You ******* retard. Just. Don’t. Get. It. Huh? Company sells product. For money. Yes? Game not work? Yes? Not my problem. I expect it to function. Doesn’t matter if 1 person logs in or a million. You dumb ****.
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Jack miller (maddenreporter) (@Yuudontknowjack) reported@Diablo I’m getting error 395002 any fix to that ps5?
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Brian Fontenot (@DivergentZen) reported@Diablo Reading these comments... launch problems have been a problem since Diablo 2.
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Neil (@PickleTeh99749) reportedA few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continue to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.
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Isaiah Alcantra (@ZeaTheProphet) reported@Diablo d2r servers broken fixxxxxx
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RHYTHM (@RHYTHM_cz) reported@Diablo anyone else having issues with Xbox XS overheating while playing Lord of hatred? no issues in other games
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dontreallycarezzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz (@dontrea20297274) reported@Diablo you havent fixed this broken side quest in over 2 years . BRO. FIX IT ! "of pests and pestilence"
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Kappa 🇺🇲 (@Kappaz3f6) reported@Diablo Are you going to fix poison damage for ***** sake?
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Jeffry Sujanto (@jeffrysujanto) reported@Diablo Problem logging in. Code 401003
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Eli Jimenez (@elpavoasesino) reported@proteus61585 @Diablo I suggest to reboot the computer and login again, I got stock on several steps along the way and solved them by rebooting and re-logging in.
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BioQuantumBoy (@BioQuantumBoy) reported@Diablo The penality mechanic while dying is pointless because u find tons of gold so no struggle to repair equip,u respawn near death location and u have a teleport to go back and forth from anywhere EVEN DUNGEONS without any problem in seconds, isnt this a 18+ game? wtf
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JamesJay (@JamesJayq65) reported@Diablo fix your game!
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Defender of the West (@a76BHawksFan) reported@BlizzardCS @Diablo it appears the servers are having issues.