1. Home
  2. Companies
  3. Diablo IV
Diablo IV

Diablo IV status: server issues and outage reports

No problems detected

If you are having issues, please submit a report below.

Full Outage Map

Diablo 4 is a hack and slash action role-playing game developed and published by Blizzard Entertainment, and is the fourth main installment in the Diablo series. It is available on PlayStation, Xbox and Microsoft Windows.

Problems in the last 24 hours

The graph below depicts the number of Diablo IV reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Diablo IV. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Diablo IV users through our website.

  • 66% Sign in (66%)
  • 18% Online Play (18%)
  • 10% Glitches (10%)
  • 5% Game Crash (5%)
  • 1% Matchmaking (1%)

Live Outage Map

The most recent Diablo IV outage reports came from the following cities:

CityProblem TypeReport Time
Frankfurt am Main Online Play 2 days ago
Grasse Online Play 3 days ago
Paris Game Crash 3 days ago
Ashburn Sign in 3 days ago
Frouard Sign in 3 days ago
Belleneuve Sign in 3 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Diablo IV Issues Reports

Latest outage, problems and issue reports in social media:

  • illestprogress
    BACK 2 BACK WS CHAMP Progress (@illestprogress) reported

    @MacroBioBoi @Diablo Question for you sir, who do we follow from Blizzard to get updates on known issues that they’re working on? Mephisto wasn’t even dropping regular mythics after the patch (4 kills).

  • jebaugh84
    Gold Blooded (@jebaugh84) reported

    @Diablo Fix the damn PC memory leaks 14k mb is INSANE

  • RobertHavenTFT
    Awonkener (@RobertHavenTFT) reported

    @Diablo your game is utterly broken

  • alvc4rd1
    alvc4rd (@alvc4rd1) reported

    @Diablo @Blizzard_Ent r u going to fix your game?

  • Deontto
    Brandon Andrews (@Deontto) reported

    @Diablo Are you guys ever going to fix the stash space in D4? It's completely unacceptable. Especially if you play more than one class/build. You can even charge for them. So what's the point in not fixing it yet? Lazy? It makes the game worse not having the option to get more.

  • iamjag
    Jag Rai (@iamjag) reported

    @Diablo anyone else getting error code 300022 when trying to log in? (on PS5 in UK)

  • Ech0Enigma
    EnigmaEch0 (@Ech0Enigma) reported

    @Diablo Overkill mace is bugged the affix is not working correctly the only perk it grants is the fury refresh also chainscourge isn’t working at all, can you please address this, they are critical pieces of a build I’m trying to create

  • _TeamKillOW
    Ligen (@_TeamKillOW) reported

    @Diablo pls fix favor for a favor bug thanks

  • ndrsnz
    Neruda (@ndrsnz) reported

    @Diablo After reaching lvl 25 on the free trial that started today players are getting an infinite crash on loading screen... hope you all , after the incoming hotfix will give a free copy of Age of hatred to all those players suffering your ineptitude. Collector edition one :)

  • 9hantomsz
    JP 🇬🇧 (@9hantomsz) reported

    @Diablo the hot fix and destroying sorc is ridiculous, I thought you guys said no classes would be nerfed?

  • MacroBioBoi
    MacroBioBoi (@MacroBioBoi) reported

    @illestprogress @Diablo There isn't really a known issues tracker. But what do you mean "regular mythics"?

  • CamVantheHoff
    Cameron Vandenhoff (@CamVantheHoff) reported

    Jesus ******* Christ, @Blizzard_Ent how ******** are you @Diablo servers STILL this ******* unstable? I shouldn't be losing tributes and other resources because I can't even get off the first ******* floor of undercity with the abysmal lag from your dogshit infrastructure.

  • PayNoHeed__
    PayNoHeed (@PayNoHeed__) reported

    @Diablo Fix Sorc. Why even touch it in the first place and let Barb run free

  • dangerous25558
    Dangerous Danny (@dangerous25558) reported

    @Diablo The new character is trash it's good for like a few hours after that the game becomes the most annoying game iv could imagine I rather play a real live service game like arc raiders or poe2 this game try to copy off them but failed the game is miserable only idiots think its good

  • bat_morrigan
    Phantom (@bat_morrigan) reported

    @KSB2215 @Diablo Skill issue. You don't need to keep everything, I have just one under max amount of characters and only have one stash page half full

  • druidurself
    All Excuse Wrestling (@druidurself) reported

    @Vesper_S7 @Diablo I killed Lilith in 5 seconds. What's the problem?

  • Codexous
    Codexous1275 (@Codexous) reported

    @Diablo To be far this season sucks *** The fact we dont get the coins to drop for ****. The fact we get **** for silver.. this Reliquaries system takes forever to unlock and the rewards look like complete ****... Yet they can sell you bad *** skins for 50 bucks.. What is this horseshit! The fact the system is broken as all hell... I think this will be my last season of this dog ****.. Go back to the old **** for the love of ******* god!. Do better you lazy *****!

  • virenprktschtz
    PAPERBOY (@virenprktschtz) reported

    @Diablo fix the density in dungeons.

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continute to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • Arrowt0theKnee
    Kimchi and Mango (@Arrowt0theKnee) reported

    @XerXcho @Diablo Well that sucks, I hope they fix it

  • OldDirtyDaz
    OldDirtyDaz (@OldDirtyDaz) reported

    @N_durance @Diablo So now that I’m clearing T10 no problem, can I call it a build yet or do I need to hit T12 first?

  • shakur_samo
    Samo shakur (@shakur_samo) reported

    @Diablo The ultimate nemesis portal doesnt open 😤 i have the 5 betrayer's husks. Fix this please.

  • RevQntmBigfoot
    THE Rev. Quantum Bigfoot ♿️ #FLTG OG Anti-RGB OAP (@RevQntmBigfoot) reported

    @superior666 @Diablo What crashing issue? Had 1 DC since LoH launched & that was everyone at same time on the server. All these people blaming the game when it is not, as if it was EVERYONE would have the same problems. Guarantee it will be a driver or system configuration issue on the PC

  • riddikk187
    Riddikk187 (@riddikk187) reported

    @Diablo @StormTaker_ FIX YOUR ******* SERVERS!!!!!

  • AmericanGamer24
    𝕯𝖊𝖓𝖓𝖞 (@AmericanGamer24) reported

    @Diablo @Blizzard_Ent BILLION dollar company and you guys cant fix this ******* game that is causing LAG & RUBBERBANDING... FIX THE ******* SERVERS... imagine making a Triple-A game and its ******* lagging & rubberbanding.... ADD MORE ******* SERVERS BILLION DOLLAR COMPANY

  • lipefabric
    Felipe Fabricio (@lipefabric) reported

    @Diablo Guys, please fix the PRID Rune, i have 8 of them and i can't transform it in other rune because the jeweler doesn't recognize it.

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continue to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • AmericanGamer24
    𝕯𝖊𝖓𝖓𝖞 (@AmericanGamer24) reported

    @Diablo FIX the ******* servers... literally lagging and rubber-banding. ima Rogue and i literally dashed but never dashed and i did ice blades and one of my specials ( archer circle ) with just the movements heard the sound and like a 2 minutes after everything appeared

  • XboxBible
    Game Pass Xpert (@XboxBible) reported

    @Diablo Nerfing and calling it a fix is not a good look. Haven't had this much fun since S2. Hopefully it's a bug because I lost ranks to ball lightning.

  • Conick81
    Stu Gots (@Conick81) reported

    @DaddyTrav1 @Diablo You must have missed the part about multiple threads about the same issue.