Diablo IV status: server issues and outage reports
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Diablo 4 is a hack and slash action role-playing game developed and published by Blizzard Entertainment, and is the fourth main installment in the Diablo series. It is available on PlayStation, Xbox and Microsoft Windows.
Problems in the last 24 hours
The graph below depicts the number of Diablo IV reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Diablo IV. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Diablo IV users through our website.
- Sign in (65%)
- Online Play (23%)
- Game Crash (7%)
- Glitches (5%)
- Matchmaking (1%)
Live Outage Map
The most recent Diablo IV outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Game Crash | 1 day ago |
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Game Crash | 2 days ago |
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Online Play | 3 days ago |
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Online Play | 3 days ago |
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Game Crash | 4 days ago |
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Sign in | 5 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Diablo IV Issues Reports
Latest outage, problems and issue reports in social media:
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Yuumellow (@yume_ashitaka) reported@towelthetank @Diablo Hopefully they fix this yes
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Jeffry Sujanto (@jeffrysujanto) reported@Diablo Problem logging in. Code 401003
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J. McCann (@VoltsThoughts) reported@Diablo It’s really telling how when a new game launches, none of the bigger streamers ever have “server issues” Crazy how that works huh?
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Devmen (@Masanimex) reported@Diablo Fix the dam game so I can play dammit
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Clint (@ciblnt) reported@Diablo I'm gonna go back to playing another game until you fix the Rathma Golem quest. You can't kill him. He doesn't move. You can't complete the quest which is required for season 2 so that way I can get into torment level. I've done tried lighting those brazziers multiple times
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Tj Porter (@Tejjgodd) reported@Diablo Hey @Diablo can you ******* fix death trap rogue so I can play my favorite build. The fact you guys break everything besides the build you want people to play is so stupid. I don’t want to play clunky **** warlock or paladin. I want my death trap rogue back fix the ******* build.
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BioQuantumBoy (@BioQuantumBoy) reported@Diablo From the start of the game u get the mount to run here and there without problem skipping literally everything and monsters feels placed on the map by mickey mouse, they just stay there very numerous but like not knowing why they are there, they dont even try to get u sometimes
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DJHEADNODD (@DJHEADN0DD) reported@Diablo There's also an issue of the following: When creating a party... once random players start to join you, your game instance laggs and freezes... forcing you having to shutdown game and reboot.
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Kikazz (@Kikazz8098) reported@Diablo , any fix for this 395002 issue, me and my mates near on 2 hours now, and still cant log back in.
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𝕯𝖊𝖓𝖓𝖞 (@AmericanGamer24) reported@Diablo FIX the East Coast Servers
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Neil (@PickleTeh99749) reportedA few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continute to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.
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sgym (@Hercollo) reported@Diablo hey team there’s a bug with Druids and cataclysm that it gets canceled if you get hit by a knock back. Can you please fix this
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Devmen (@Masanimex) reported@Diablo Yep I still can't select or make a character. Please fix today i really want to play
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Warhams IV (@HeavyBoltIV) reported@Diablo Maybe fix menu freezes would be nice.
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Brandon Andrews (@Deontto) reported@Diablo Are you guys ever going to fix the stash space in D4? It's completely unacceptable. Especially if you play more than one class/build. You can even charge for them. So what's the point in not fixing it yet? Lazy? It makes the game worse not having the option to get more.
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Riddikk187 (@riddikk187) reported@Diablo @Xbox Don't brag retards. Your servers are still **** and you have made zero effort to fix them. There is no ******* excuse.
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Maxime Singuliere (@MSinguliere) reported@Diablo War Plans leveling needs to be account-wide!!! People are discouraged from leveling alts. Please fix
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Xaltorez (@Xaltorez) reported@Diablo every choice does indeed have its consequences. good job releasing a expansion with these many issues. tell your players good bye, cuz they aint coming back after this. I've dealt with much smaller companies delivering way higher quality than this..
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Itachski 😈🍬♦️🔪 (@Itachski1) reportedYo @Diablo you guys going to fix your “Data Retrieval Error” and memory leak issue soon or nah? Like what are doing here because I’m enjoying the new season and my pc shouldn’t struggle with this. It’s literally making me not want to play.
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Bo jiden (@Hokage_2630) reported@Diablo Talismans are broken , some dont do the effect stated on them ... I have a seal that should unluck 6 slots ... I only get one
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Dangerous Danny (@dangerous25558) reported@Diablo The new character is trash it's good for like a few hours after that the game becomes the most annoying game iv could imagine I rather play a real live service game like arc raiders or poe2 this game try to copy off them but failed the game is miserable only idiots think its good
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Paul (@ocarinatactics) reported@Diablo I CANT ACCESS ANY OF MY PAST PAID DLC?!? ALL MY PETS, ARMORS, WINGS, PORTALS, MOUNTS ALL GONE?!?!? LIKE WTF IS GOING ON WITH THIS **** GAME?!?! JESUS CHRIST NICE BROKEN LAUNCH LIKE USUAL
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W a n k y B i l l (@Sn00b3rt) reported@Diablo Can you please fix the hide weapons feature in the wardrobe? It still doesn't work.
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Kory Marshall (@KoryMarsh) reported@Diablo Fun class, would be a lot more fun if the game didn't crash every 30 minutes....Got my Sorc to 70 and had well over 100 client crashes or client freezes getting there.
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Brandon Kirker (@bjkirker) reported@Diablo When is the game going to be fixed? Every season i try to send friend requests and cannot. I have to ask people to add me instead. On top of that, the artificers stone is not granting me my rewards nor is tracking properly. Please fix this ASAP.
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Neil (@PickleTeh99749) reportedA few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continue to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.
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Kh3jan (@Kh3jan) reported@towelthetank @Diablo There's the same issue with the Jeweler in Ked Bardu that I highlighted to them a few seasons back. You can mistakenly go back through your portal instead of interacting with the NPC.
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Funkeeper86 (@ChemitaVK) reported@Diablo @Blizzard_Ent Fix the HDR.
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Goga (@Goga_indeSaints) reported@Diablo Man, endless rage aspect still disabled... Bro cmon we pay a very premium price to play this game. It's been almost a week just fix it already Jesus Christ
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Alex Casillas (@alexvcasillas) reported@Diablo could you please fix the upgrade that makes the butcher appear on the pit? Every time it appears and dies the pit is automatically failed… and there’s no such description on the upgrade telling you that, so it’s basically a very annoying bug 🐛