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The Monster Hunter franchise is a series of fantasy-themed action role-playing video games developed and published by Capcom.
Problems in the last 24 hours
The graph below depicts the number of Monster Hunter reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
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Most Reported Problems
The following are the most recent problems reported by Monster Hunter users through our website.
Community Discussion
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Monster Hunter Issues Reports
Latest outage, problems and issue reports in social media:
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eddiedavies4
(@eddiedavies41) reported
@monsterhunter Fix the lance please…It was indirectly nerfed when the HBG shield got it. But that’s the whole identity of the weapon. Countering and guarding. The longsword at the moment…is a better lance with idek how many counters…and no chip damage. There’s a reason it’s in last place.
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~whiskey on the trill~
(@SilentYeet) reported
@AzuSnuSnu @monsterhunter They removed so much of the charm and tech needed to use HH. It's more of a 'feel' issue with me, it doesn't FEEL like a fun, technical weapon anymore. It feels too loose and I just can't appreciate it. I hope this isn't a permanent thing, I was beginning to like it alot in IB.
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Arc
(@Arc0oo) reported
@monsterhunter Ladies and gentlemen, SnS will now be broken again
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𝔸𝕝𝕖𝕩𝕒𝕟𝕕𝕖𝕣 𝔼𝕞𝕡𝕪𝕣𝕖
(@AlexanderEmpyre) reported
// @monsterhunter // A friend got me MHR on PC // it just "compiles shaders" // then crashes // No tutorials fixed it // 4 hours L8r still broken // Help?! // Mayb an update fix is on // its way?:) // Computer Specs: // i7, 32gb ram // Radeon 5700xt 8gb // Bootcamp Windows 10
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Duane Miles
(@DuaneM07) reported
@DjDedan @ReasonableGhost @monsterhunter Wrong. Talisman farming feels endless, because we have no way to determine the outcome or upgrade what we get. Giving us the ability to modify talismans, even to a limited degree, say, Iceborne's augment style will give direction. There are so many issues with the current system.
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Thombias
(@Thombias) reported
@misticopapavero @monsterhunter My issue 5th gen Monster Hunter is, it's no longer about predicting the monster, it's about reacting to the monster. Very different things. It feels more like i'm fighting longer versions of Bloodborne & Elden Ring bosses. This is not the Monster Hunter i grew up loving.
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LiLCuteSpiderArt
(@LilCuteSpider) reported
@Senko_308 @monsterhunter It literally isn't necessary since we got decos, the whole problem was in 1-2.0 before we had decorations to swap out the skills for. 4 applicable skills and a 2 slot literally can carry any set.
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YoJimbo0321
(@YoJimbo0321) reported
@monsterhunter While this system seems intended to address issues of Switch Skill opportunity cost disparity between weapons, it could end up exacerbating it instead, as some weapons would benefit a lot from the ability to swap mid-fight, while it would be super clunky/useless for others.
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Destoroyah
(@KosmicKobra) reported
@Dimitje1234 @begetter_murdae @monsterhunter making the numbers higher doesn't fix the fundamental design issue that results from ignoring the dramatically increased monster aggression compared to old games. It's still slow compared to other weapons, but tweaked to fit the game
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Nene-1
(@Nenepandy) reported
@monsterhunter thats cool but when will you fix saves being randomly corrupted and losing hundreds of hours?
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YoJimbo0321
(@YoJimbo0321) reported
@monsterhunter Because they are basically mutually exclusive in terms of ideal situational usage (i.e. you would only use Sakura Slash BELOW Red Spirit Level, and you would only use Helm Breaker AT Red Spirit Level), you don't have the same issue of worrying about when to swap back and forth.
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Next Ascension
(@NumPad0_QR) reported
@Nisashikamon @monsterhunter Move the goal post, MH4U is not Rise. Sheesh, that's how you know you don't have a point to make. The Game's story pretty much ends once it opens up Hub. If tou can call it a story. And yet you ignored all the other flaws. I hate individuals that can't acknowledge issues.
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Jems
(@ArtofJems) reported
@angbata11 @monsterhunter basically what he means is the animation has no wind up & the hit has no feeling of hit lag like in IB/older games when you hit a really meaty hit w/ GS the game would stop at just 6 frames or something to emphasize the meaty hit. probably also not used to Rise GS hit sounds
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YoJimbo0321
(@YoJimbo0321) reported
@monsterhunter If this system works out how it seems to from this clip, it seems like a very poor solution to the issue of some weapons having to make a sacrifice when they pick one Switch Skill over another, such as choosing between an invincible/counter move and a damage move.
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YoJimbo0321
(@YoJimbo0321) reported
@monsterhunter While this system seems intended to address issues of Switch Skill opportunity cost disparity between weapons, it could end up exacerbating them instead, as some weapons would benefit a lot from the ability to swap mid-fight, while it would be super clunky/useless for others.
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Shahaj
(@benootral) reported
@monsterhunter Your customer service is really slow
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Ross
(@thewossy) reported
Ok, I started @monsterhunter World on my Steam Deck and I am LOVING it. Problem is, 5hrs in, at the Coral place, it has now started crashing. Quite a bit. And it's a loooong game. So do I quit and play Playstation? I REALLY wanna play it handheld as it's SUCH a long game :'(
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Monster Hunter Tools
(@mht_tweets) reported
@naroultra @ShenZxro @monsterhunter Yes, I misread your post. Well, in rise this problem was eliminated, apparently due to millions of complaints from hunters like you :) Although it turns out to roll back will not be as easy as before if autosave is active.
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armornick
(@armornick) reported
So #MonsterHunter Portable 3rd doesn't seem to have an armor set with poison negate. Kind of a problem because I hate poison enough to always want an armor set that negates it...
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Doodle/DLuffy
(@Vacer23) reported
@RedWithSomeBlue @monsterhunter Exhaust oil would have been broken. The Sns already Jo's super well now imagine with Exhaust oil?
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AlexanderMora
(@Alexand85778210) reported
@monsterhunter I remember using this in Mh 3U but with Heavy bowguns only....overheating? bruh....I guess it was kind of broken with 4 Bowgunners doing the exact same thing.
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Thombias
(@Thombias) reported
@misticopapavero @monsterhunter My issue with 5th gen Monster Hunter is, it's no longer about predicting the monster, it's about reacting to the monster. Very different things. It feels more like i'm fighting longer versions of Bloodborne & Elden Ring bosses. This is not the Monster Hunter i grew up loving.
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Duane Miles
(@DuaneM07) reported
@AthleticSeafood @monsterhunter Just always leave 10 of an item when melding. Problem solved.
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Hubcap.EXE
(@toxxicate) reported
@GamerSnowyw @monsterhunter A LITTLE DOOT DOOT CAN FIX THAT
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Next Ascension
(@NumPad0_QR) reported
@Deshrasden @monsterhunter That doesn't address the issue of searching for SOS Quests and hoping someone is in a quest without the ability to see who's in the quest and the information tied to it. That's even worse to join 4-Player Lobbies meaning there are less groups to join when MHW has 16-Player Groups
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sissy
(@Zzalgo2) reported
@ScourgeHH @eclipse_mocha @monsterhunter i really dont play anything thats not monster hunter related beside fighting games, i guess street fighter suffers from this whole problem too, but yeah i see your point .It really sucks.
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Jonathan Renderos
(@ReasonableGhost) reported
@monsterhunter It would be great if we could customize talismans even if it meant 10 times the materials to fix one part per customization. This would give more reasons to hunt long term and give the player a feeling of autonomy rather than relying on RNJesus.
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Brook
(@Brook94554235) reported
@Thombias @monsterhunter My problem with this game is that monsters are too easy to fight. They definitely nerfed some of them like rajang but also hunter is too op. I miss when you had to be careful about fights watching the patterns and all. Now you can demolish monsters without a thought
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LiLCuteSpiderArt
(@LilCuteSpider) reported
@Nikolas41040397 @monsterhunter Eh they might increase the hitbox and keep the visuals the same tho. As far as it seemed the problem is that the hitbox is in the ground so fixing that prob won't require a particle shift.
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SynDraconic, Rubbery Goo Dragon
(@SynDraconic) reported
@TannerNavarro98 @Mairon_Maiden @monsterhunter It's true, I agree but it keeps the Dual Type returns as the dominant bug. Running the non-Assist types with this would be very cool, but because of the essence issue dual types are the go to bugs. Though without having used these, maybe the other bugs are more viable now