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The Monster Hunter franchise is a series of fantasy-themed action role-playing video games developed and published by Capcom.
Problems in the last 24 hours
The graph below depicts the number of Monster Hunter reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Monster Hunter. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Monster Hunter users through our website.
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Matchmaking (50%)
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Online Play (50%)
Live Outage Map
The most recent Monster Hunter outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
| Online Play | ||
| Matchmaking | ||
| Online Play | ||
| Online Play | ||
| Sign in | ||
| Game Crash |
Community Discussion
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Monster Hunter Issues Reports
Latest outage, problems and issue reports in social media:
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Tassara
(@errorTassara404) reported
@monsterhunter paid DLC sucks... while optimizatin still an issue
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Beats by MFTN
(@MFTNBeats) reported
@monsterhunter PC is over 60% of Capcom’s revenue now and they can’t be bothered to fix that version of the game 😑
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nah
(@bruhnah76) reported
@DrPlague_05 @monsterhunter Are we gonna ignore the multiple times they’ve acknowledged the performance issues and how they are actively working on it with each update? Do you think these issues are fixed overnight? They even had a presentation about that very thing but had to cancel due to harassment.
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Mirko
(@TmiErektor) reported
@s09yuri @monsterhunter They do something about that in every update, you expect them to drop just one massive update fix without implementing them as soon as they can?
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Joe
(@FL1NTZ) reported
@MashHarder @monsterhunter I was about to download the texture pack, but saw that it caused more problems, so I refrained from doing so. I run the game on high settings through out with 1440p res and FSR4 and it stays between 60 and 150fps. But it's still extremely unoptimized. It's bad.
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Haru Strand
(@alexvai93) reported
@ytgirlsfugdogs @monsterhunter That's not even in top5 problems the game has to be honest
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Kei as in K
(@K1ROPlaysGames) reported
@_2gdv @Sydney_0r0 @monsterhunter When do your issues occur? I haven't had any problems with my Seikret moving on its own after changing my settings.
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Aoi Hunter
(@aoi_hunter) reported
@garisgemilang @monsterhunter Ryzen 7 5700x+6800+48gb ram 1440p+ native+medium settings 80fps=crash report 👍🏻
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Mimir.
(@MimirTheAesir) reported
@monsterhunter Man, I wish I could actually enjoy this change on my 2000€ PC that I bought 2 years ago. Sadly your game is so horribly optimized that I cannot actually play the game and enjoy it without frames dropping below 20 on a regular basis. Please, fix your game, ffs.
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Samuraisoda
(@samuraisodaKP) reported
@monsterhunter None of my PC friends play with me anymore 😔 please fix steam version
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Raduuux11
(@raduuu_13) reported
@Cthulhuca @CitizenConflict @monsterhunter I think dd2 fans weren't loud as they should have be.. I really believe Capcom could fix those problems if they really want to
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derekb1234
(@derekb12345) reported
@SwordkingX @monsterhunter That sounds like a desync issue on your end. The hit boxes are really good in this game.
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From the Silent Majority
(@Substance43) reported
@TommyKairaTK monster hunter milds literally plays on autopilot get that **** out of here. @monsterhunter you bastards. stop installing wheelchair ramps. we're playing the game because we like to crawl with broken legs.
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FunSmith
(@moonlitfunforge) reported
@monsterhunter Request: Enraged monsters can't be wounded. Repeated wounds develop scars and can no longer be wounded. Reduce wound stagger duration after each wound stagger. Some monsters need to have parts broken to wound.
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Javi
(@Javinukem) reported
@monsterhunter fix the performance
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Doc
(@DrPlague_05) reported
@bruhnah76 @monsterhunter **** speed runners rn. Fix the game.
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Kettu
(@KettuLauri) reported
@xenos_sama @monsterhunter You sure they didn't fix it already?
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Holo the Drunk
(@HoloTheDrunk) reported
@derekb12345 @SwordkingX @monsterhunter Nah in this case AT Uth Duna has some absolutely atrocious hitboxes on some of its moves. They're still terrible even as host so it's not a network issue.
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jm
(@drealmikaelson) reported
@monsterhunter Players (including me) have reported about the shader cache issue is still present, please check.
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Raduuux11
(@raduuu_13) reported
@VagaOnly @CitizenConflict @monsterhunter Yeah so having problems with an i9 cpu and a 4070 gpu means my pc is not decent But doom the dark ages and other decent games run perfectly on it What this could mean I wonder...-.-
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Abdulrahman
(@updulrhman) reported
@monsterhunter How about you fix the performance in the PC version?
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CaligoMilites - Pokemon - Fakemon Art
(@CaligoMilites) reported
@monsterhunter Fix. The.*******. performance. Issues!!!!
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The Archivist
(@Archivist_YT) reported
@KoyaNightWolf @monsterhunter Probably a dumb question but have you claimed daily rewards yet? Friend has the same issue and it's because you get the stuff from the first daily rewards you received after logging in during the festival. If this doesn't work you would need to contact Capcom support
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Onyx
(@ResoluteOnyx) reported
@monsterhunter Hm. Well at least it’ll be easier for the new people. Never had a problem with wound placement personally.
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LucaP
(@Cthulhuca) reported
@CitizenConflict @monsterhunter It'll never come out because they don't know how to fix it, as DD2 already demonstrated.
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Rayan ⛈️
(@xenos_sama) reported
@monsterhunter FIX THE OPTIMIZATION 😭
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CoreBear (c3 Furina haver) ⛲
(@CoreBear09) reported
@moonlitfunforge @monsterhunter Yeah, the issue is most monsters die so fast you don't get to the scarring. It's more noticeable on the super bulky endgame monsters, but even then the scars aren't super noticeable because you'll still get wounds in other spots lmao
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Lance
(@splinterhood) reported
@MashHarder @monsterhunter I play with the same card as you, ultra settings on 1440p full RT and fsr4. I get over 120fps. It could be a cpu issue for you. I had to get the 5700x3d because the 5600x was at 95% all the time.
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Kirusei
(@KiruseiNagisa) reported
@monsterhunter Realizing this might just be an issue with Rising Slash in general. It doesn't seem to proc multi-hits after ANY move most of the time
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Kirusei
(@KiruseiNagisa) reported
@monsterhunter realizing this might just be an overall issue with both rising slash, overhead slash, and backstep slash where it inconsistently doesn't proc multi-hits