Roblox Outage Map
The map below depicts the most recent cities worldwide where Roblox users have reported problems and outages. If you are having an issue with Roblox, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Roblox users affected:
Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Coín, Andalusia | 1 |
| Rafaela, SF | 1 |
| Sumaré, SP | 1 |
| São Paulo, SP | 2 |
| Niterói, RJ | 1 |
| Caxias do Sul, RS | 1 |
| Balneário Camboriú, SC | 1 |
| Sorocaba, SP | 1 |
| Cunit, Catalonia | 1 |
| Madrid, Madrid | 1 |
| Toulon, Provence-Alpes-Côte d'Azur | 1 |
| Belo Horizonte, MG | 1 |
| Campinas, SP | 1 |
| Duque de Caxias, RJ | 3 |
| Recife, PE | 1 |
| Salta, SA | 1 |
| Dinan, Brittany | 1 |
| Wernigerode, Saxony-Anhalt | 1 |
| Dreux, Centre | 1 |
| Macaé, RJ | 2 |
| Braço do Norte, SC | 1 |
| São Bernardo do Campo, SP | 2 |
| Pasto, Nariño | 1 |
| Solânea, PB | 1 |
| Quito, Pichincha | 2 |
| Bogotá, Bogota D.C. | 1 |
| Maringá, PR | 1 |
| Riez, Provence-Alpes-Côte d'Azur | 1 |
| Paris, Île-de-France | 2 |
| Tabira, PE | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Roblox Issues Reports
Latest outage, problems and issue reports in social media:
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Polygon (@PolygonTris) reported@JektoReal roblox servers have been horribly loading any game, just randomly stopping after a minute or two, its Roblox's fault and they have yet to fix or put and issues about their status website
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Nobody 🫥 (@Romanix18) reported@RockstarNewsFRA Well we know they are working on something like Roblox the online service platforms with multiple games/maps or something in GTA code name Project Rome
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Andy (@porkupineforest) reportedOmg omg I’m gonna play a broken dream on Roblox while high because it’s out yippee
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Loganpendragonmultiverse (@loganpendragonm) reportedThis next Roblox release is going to include 8 (or so) marine wildlife, with animation/rigging. And a few dozen more realistic trees, plants and bushes to replace the weird polygon ones I have now. It'll also include various wildlife in the game that's rigged/animated. Cleaning up landscape issues and strange building inconsistencies. Fixing a few bugs. I also want to overhaul the entire Mukbang system, menu, sound affects and everything else in the near future as well. But I want to get these other things done first.
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Aditya Singh (@Si80620101Adity) reportedSound design matters more than visuals in Roblox content. Here's what most editors get wrong. Most editors focus all their time on cuts and transitions. Meanwhile the audio is flat. Same impact sound every time. No layering. No silence used on purpose. Roblox viewers are used to fast, chaotic gameplay. Your sound design is what makes a moment actually land instead of just flashing by. Fix the audio before you touch another cut. It's the highest leverage change in the whole edit.
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𝙃 𝔢 𝑅 𝕚 𝙯 𝘰 ||🍓 (@HeRizo7z) reported@__Exptic I just really want BBN to come back it’s one of my favorite games on Roblox and I used to have so much fun playing it. I know there are issues, but I hope everything works out and the game returns in a month or less. The delay doesn't make me angry it just makes me sad
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Damp (@DampDEV) reported@Andrrvx @ItzDaRealGoldox @Roblox Roblox isn’t known for a predator problem, you’re just stupid and listen to half assed media that gets paid to engagement bait. There’s no more predators on Roblox as there is on Discord, Forums, Reddit, Minecraft, Fortnite, etc. You just listen to everything you’re told lol
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Asym_Fanatic (@Gooblisa) reportedLet’s analyze this post yeah? Your first mistake was even opening forsaken, casuals on Roblox always do this one, rookie mistake really, your second issue was playing c00lkidd, why? I ******* hate them their like best in the game besides sixer, last warning was posting on twt-
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Fionaistired (@FionaMa53035814) reportedI'll wish Roblox a happy 20 years when you fix its issues, such as child predators, 18+ material, voice chat, horrible moderation, static faces being removed, Rthro garbage, gen AI, age verification, etc. If Erik could see you now, I bet he would have a strong urge to choke you.
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Agnes Tachity (@Trim_0200) reported// i was around during that time of roblox it just... wasnt that good bro. it was better, but ''old'' roblox had its issues too
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natalie nox 🦭🎀🧁 (@puppieXP) reported@unimuffincat if you see "**** torture roblox construction build" (which is what the OP even calls it) and think "oh its fine if a kid sees this!" i think you have some problems, brah
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texticks (@texticks) reporteddidn't get the time to check out roblox slendytubbies worlds ahead of its release, but was able to test roblox s2d before that came out. apparently worlds is having a rough launch, which sucks! patches have already been pushed out for numerous issues
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GOD_NOOBC (@GOD_NOOBc) reported@rbjessewastaken @Roblox_RTC Most people think Roblox has the responsibility to protect children on their platform, but we all know that it's the parents' fault. First and foremost, it's always been said that the user will be responsible for any problems they caused themselves.
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Salinasmark (@asalinasmark) reportedMy useful framework for understanding Meta’s VR/AR strategy over the next few years and for setting your expectations as a developer: - Quest probably hasn’t reached its maximum market size: It could still grow 5x or even 10x, but that growth won’t depend on Meta. Meta has learned that incremental hardware improvements to Quest are unlikely to create that exponential growth. Quest 4 could be lighter, have better displays, better graphics, better passthrough, better hand tracking, and even lower prices. All of that expands the user base in small increments. None of it suddenly turns 10M users into 100M users. For that, you need content that makes people buy the headset specifically for it: a viral wave driven by not wanting to miss out. Meta has also explored this route with different vectors: AAA games, MR, fitness, productivity, UGC, social VR, hand tracking... and none of it succeeded. And yet one of VR’s most obvious potential breakout vectors still is heavily underexploited: persistent social multiplayer. Yes, Meta tried social VR with Horizon Worlds, and it catastrophically FAILED. But Horizon failing isn't strong evidence that social VR doesn’t work. Horizon was a BAD implementation of a directionally correct idea. It tried to manufacture a generic “metaverse” from the top down. Meanwhile, many of VR’s strongest social products have worked almost in the opposite direction: start with a compelling activity, mechanic, identity, or community, and let the social layer emerge around it: VRChat, Gorilla Tag, Rec Room (RIP). Even Facebook emerged this way. So if Quest ever does experience a nonlinear growth event, it will look less like another better headset or another AAA game and more like VR’s equivalent of Fortnite, Roblox, World of Warcraft, or Minecraft: a blend of persistent worlds, strong social graphs, identity, communities. This is where Meta’s current behavior becomes interesting. They have already seen Horizon fail. They can also see what is actually working in VR. Yet they don’t appear to be responding by throwing another few billion dollars at five radically different Quest-native social/multiplayer bets. They're pushing "Hands-First VR Accelerator" for the upcoming eye/hand-tracking headset. That tells you everything. MAYBE Meta still believes Quest can reach 100M+ users. But certainly they no longer believe Meta should spend unlimited capital trying to brute force it there. Once a platform’s likely shape becomes clear, the rational strategy changes. You keep it healthy and let developers search for breakout content: "So... we created this market, let's not let someone else snatch it away from us." You allocate the billion dollars toward bets where success could unlock an entirely new order of magnitude. So this is how I’d think about Meta going forward: - Quest: a real and potentially much larger immersive market, but expect little to no support from Meta. - Social multiplayer: Quest’s strongest path to a nonlinear breakout, best bet you can make as a developer. - Lightweight headsets (upcoming Puffin headset): an attempt to reduce the friction that structurally limits headsets. This is the “spatial computing” bet that started forming years ago, another attempt at nonlinear growth from the hardware side. A bridge between Quest and glasses. Expect significant Meta support at the start. - Glasses: the true billion-user bet. Long-term because of current technological limitations. Meta is chipping away at the problem piece by piece. This is where the billions in investment make much more sense. Expect significant support. This is also how I’d interpret future Meta decisions. Quest studio closures doesn’t necessarily mean “Meta is abandoning VR.” A new Quest headset doesn’t necessarily mean “VR is about to explode.” A huge glasses investment doesn’t mean Quest failed. The question is simply: Where does Meta believe the next order of magnitude of users can come from? That’s the best way to navigate expectations regarding Meta for the VR/AR market over the next several years.
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Delta (@Deltawell7) reported@PurpleGojira Those could work too. I mainly chose John Doe as a character that could represent all asyms based on Roblox media as a whole, which is why I didn’t include any specific characters like Azure, Crash Dummy, etc