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Rocket League

Rocket League status: server issues and outage reports

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Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 34% Online Play (34%)
  • 29% Sign in (29%)
  • 29% Matchmaking (29%)
  • 6% Glitches (6%)
  • 3% Game Crash (3%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Meaux Online Play 2 days ago
Echallens Online Play 26 days ago
Trith-Saint-Léger Online Play 26 days ago
Charleville-Mézières Online Play 27 days ago
Lannion Matchmaking 27 days ago
Oranjestad Matchmaking 27 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

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Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • rzbryuga
    'Ryuga (@rzbryuga) reported

    @MayoPot21 @asupvt @_Dvli and if your pc can't run rocket league it's not our problem bro the game runs on a potato and UE5 is not gonna make it run only on high end pcs

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague HOW CAN A TOP EARNING GAME JUST IGNORE THE FACT THAT ONE HALF OF THEIR PLAYER BASE DEAL WITH BLATANT CHEATERS... DUDE CONSOLE GAMEPLAY IS INFESTED WITH MACRO/LAG MOD CHEATERS BECAUSE Y'ALL CHOOSE TO DO NOTHING AND IGNORE IT. RIDICULOUS

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague FIX YOUR GAME NEXT INSTEAD OF ANOTHER PROMOTION. PUT IN THE WORK. CONSOLE IS RAVAGED BY CHEATERS

  • BlixkGod
    BlixkGod (@BlixkGod) reported

    @B3Tr0ller @chewyantz @MarathonGG_ this is what i be talking about, why dont you ppl just use your brain for a second. rocket league cost 2 million to make & has generated over 50 million at launch per my research. marathon is reported 250 million dollar development cost, and averaged 12k players. they cant sustain that & more than likely shut down the game. which has happened to multiple live service games within the past year. like my god

  • LuizRLO
    jukes (@LuizRLO) reported

    @RlRake @ItsSlumpii theres a visual bug problem when uncapping the frames on rocket league + i tried it and still had stutters

  • d1chris___
    Chris 🇨🇱 (@d1chris___) reported

    @eternalrll Most people who play Rocket League their problem is that they do not know how to play Rocket League

  • swaguley
    Swaguley (@swaguley) reported

    Saying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur. I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue. The real problem is this. - It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally; and more importantly: - It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason. We praise vehicle design when they move naturalistically, why is infantry combat an exception? The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good". You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not. And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too? I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do. A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins. You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard. An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform? The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games. If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree. Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.

  • NewsyJohnson
    Newsy (@NewsyJohnson) reported

    @bitcoinpanda69 @grok idk starcraft but I know in games like rocket league, the ai were taking up all of the entire highest rank. became impossible for top humans to play solos. ai developed a strategy you cant defend. mainly became huge problem over the last year or so. Newsy Johnson

  • BrunosEspresso8
    Storm🇨🇦 #FireVanScoyoc (@BrunosEspresso8) reported

    @Zoey_RZ @JamaicanCocoRL @RocketLeague Ur vastly over exaggerating this “problem”

  • shrimpala
    Shrimposter in Chief (@shrimpala) reported

    @KiriBuilds If UE6 scales well from low end phones to high end PC for Fortnite why should in not for Rocket League. The stylization is a completely different topic. If you want Rocket League to survive long time as a Service integrating it with rest of Epic offerings seems the logical way.

  • Elaneium
    Elaneium (@Elaneium) reported

    @stunlokked @RocketLeague HOPEFULLY they understand the issues with UE5 and that's why they never bothered moving RL to it. And HOPEFULLY that means UE6 is heavily focused on performance

  • nuggets_crispy
    CrispyBaby (@nuggets_crispy) reported

    @twis7edninja @RocketLeague I feel like club ranks would solve a lot of the smurfing issues

  • johnnyonhd
    johnnyonhd (@johnnyonhd) reported

    @RJPB25 @Aromaa__ yes, ever since epic games laid off 1,000+ employees 2 months ago, rocket league has actually been on the rise LMAO. the ppl laid off were the issue, and now the game is taking huge steps

  • Shpeshal_Nick
    Shpeshal Nick (@Shpeshal_Nick) reported

    You don't speak for all Rocket League players I've put over 3000 hours into it and I've wanted an engine upgrade since forever Unreal Engine 3 is over 20 years old ffs and Rocket League has a tonne of issues that would (or at least should) be solved with an engine upgrade

  • MayoPot21
    Maio (@MayoPot21) reported

    @RocketLeague This is a boring piece of crap. Why don't they fix the connection/sync issues that the anti-cheat system brought? And why don't they just announce the next damn season already? Anything.

  • fortnitecarguy
    The Fortnite Autopedia (@fortnitecarguy) reported

    @IruinH @RocketLeague 4 cars on login is crazyyy

  • burner09932
    burner (@burner09932) reported

    @RocketLeague I think you should fix your ******* game

  • _BakedDonut_
    iiBakedDonut (@_BakedDonut_) reported

    @Barbar05_ @RocketLeague I seriously doubt it. The game before had microtransactions before Epic bought it out and they were more luck based, the things you got actually had value. And I never heard of them having money issues back then. Now its basically just flat out buy what you want and its more expensive or pay a subscription copying the Fortnite meta of battlepasses.

  • JaacK_RL
    Jacques (@JaacK_RL) reported

    @caiden_RL @GrfineAmerican @RocketLeague If money were a problem with it they wouldn’t have taken 8 years to remove it lol

  • savipww
    savip. (@savipww) reported

    > be Epic Games > build Unreal Engine 6 > skip all major gaming conferences > announce it at a Paris Esports tournament > target 2028 release date > kill C++ for Verse language > fix UE5 single core bottlenecks > port Rocket League straight to UE6 > skip an entire engine generation > refuse to elaborate Tim Sweeney just gave the keys to a flying car hitting a giant ball

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague @zenrll @jynxzi THE SECRET IS...TO FIX THE MACRO MOD CHEATERS!

  • Xgamer3607
    Xgamer360 (@Xgamer3607) reported

    @EpicTofuChris Wait hold up, I would put Overwatch at 2 then Rocket League at 3 for live service

  • jfar1s
    f (@jfar1s) reported

    Our ping on ME servers is unplayable right now, severe packet loss forcing us to play on EU servers! With Season 23 around the corner, we urgently need a permanent fix for Middle East servers. The ME community deserves a stable experience! @RocketLeague @RL_Status #RocketLeague #RLME

  • caiden_RL
    Caidenrl (@caiden_RL) reported

    @JaacK_RL @GrfineAmerican @RocketLeague Then why do you think they won’t bring it back if it ain’t a money issue

  • FIREBREATHER715
    Obsessed with f1 (@FIREBREATHER715) reported

    @RocketLeague All it does is crash on Xbox

  • leoza_rl
    leozaRL (@leoza_rl) reported

    @JamesSirois2 @RocketLeague @amustycow There’s nothing anyone can ever do about grifters on any game. Ue6 will fix ghost touches

  • Watta_world
    Watta World (@Watta_world) reported

    @RocketLeague I love it when y’all ****** servers causes me to disconnect and then I get ******* punished for it. Fix your game.

  • TNFaithful
    TNF (@TNFaithful) reported

    @RocketLeague It's too bad yall killed off half of your fanbase over the years after Epic got involved, always pushing overpriced cosmetics and refusing to fix the game itself. Shame. I used to love this game but yall didn't care about your playerbase. Would've meant something if yall did.

  • MrTriesThings
    Mr Tries Things (@MrTriesThings) reported

    Dear Epic Games, Please fix rocket league and fortnite. I'm tired of this ****.

  • brodieTheSequel
    Brodie2 (@brodieTheSequel) reported

    The problem with this is that Rocket League could always look better than it does now, so having it look better in a new engine means nothing bc it could’ve looked that good in UE5 anyway