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Steam status: server issues and outage reports

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Full Outage Map

Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.

Problems in the last 24 hours

The graph below depicts the number of Steam reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Steam. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Steam users through our website.

  • 49% Sign in (49%)
  • 26% Online Play (26%)
  • 17% Glitches (17%)
  • 4% Game Crash (4%)
  • 3% Matchmaking (3%)
  • 1% Hacking / Cheating (1%)

Live Outage Map

The most recent Steam outage reports came from the following cities:

CityProblem TypeReport Time
Campinas Online Play 1 day ago
Bristol Sign in 2 days ago
Lynnwood Sign in 3 days ago
Saint-Brieuc Glitches 3 days ago
Gómez Palacio Online Play 4 days ago
Rodez Glitches 5 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Steam Issues Reports

Latest outage, problems and issue reports in social media:

  • MydiaStardream
    Mydia (@MydiaStardream) reported

    @valvesoftware @Steam Scalpers took all the stock. Please fix.

  • MikotoWolfskin
    It's Totally Mikoto Time! (@MikotoWolfskin) reported

    @valvesoftware @Steam Selling out in 36 minutes is absolutely bathetic! Where is the Que? Preorders? Why did you not stop scalping! 2 per customer didn't help! in the start 1 per customer and stop reviewer from getting one in the start. Endless transaction error. Highly disappointed!

  • ThisOldGuy3
    ThisOldGuy 🤘🎸🎮 (@ThisOldGuy3) reported

    @shivachettri @Steam No problem, I am happy to be able to do these.

  • EldritchBoggart
    Eldritch Boggart (@EldritchBoggart) reported

    @valvesoftware @Steam Fix your payment system. Broken system so everyone missed out on the pathetically low quantity of controllers you provided for purchase.

  • Tristan_fergus
    CaptainSp33dy (@Tristan_fergus) reported

    @KlassischeMann @valvesoftware @Steam you need to check, before making outrageous comments. the issue in hand is scalpers buying them. So, if users are getting upset mentioning about scalpers, then the "morons" remarks is baseless.

  • nett00n
    ******* (But it is gender) 🏳️‍🌈🏳️‍⚧️ ⚲✨️ (@nett00n) reported

    @UbisoftSupport @Steam If YOUR launcher is a problem - just get rid of it

  • MileFromTheLane
    Andy 🇬🇧 (@MileFromTheLane) reported

    Hey @Steam any chance of talking to someone? Your website is a bit **** when trying to navigate and resolve an issue, so I need a real person.

  • longshotmagoo
    Stephen McHugh (@longshotmagoo) reported

    @IoriShakor @Steam @OnDeck I knew the controller would sell out fairly quick like but 30 mins is insane haha. Valves biggest problem is filling demand, that's a great problem lol

  • jfinkelstein
    Jeff Finkelstein (@jfinkelstein) reported

    @valvesoftware @Steam There seems to have been an error initializing or updating your transaction. Please wait a minute and try again or contact Support for Assistance.

  • IayaXcxcx0
    iaya (@IayaXcxcx0) reported

    @valvesoftware @Steam When will it be back in stock I tried like 20 times to purchase it and I kept getting an error. 😭

  • TehadmireChris
    Chris Thompson (@TehadmireChris) reported

    @valvesoftware @Steam Tried to buy, checkout was broken, now sold out 😭

  • RedeYesHood
    Julianthethief (@RedeYesHood) reported

    @UbisoftSupport @Steam @UbisoftSupport the source of the problem is ur own goddamn launcher and not steam so don't spread misinformation .

  • dick_face242
    Jamil (@dick_face242) reported

    @valvesoftware @Steam @valvesoftware you guys do grateful work but the scalpers have made the lanch of the steam controller impossible to buy. I hope there is solution/fix for the controller and for whenever you release the steam machine and the steam frame

  • Huckleberry3716
    Ethan Kirby (@Huckleberry3716) reported

    @valvesoftware @Steam Good. Hopefully the reservation queue doesn’t crash Steam again tomorrow

  • Nuqle0us
    Dragon 369 (@Nuqle0us) reported

    @valvesoftware @Steam Fix Your Anticheat on cs2 every game is 1 or 3 cheaters AAAAAAAAAAA!!!!!

  • Vinnie20041
    Vinnie2004 (@Vinnie20041) reported

    @Steam Fix steam support Pretty Pretty Please, I need to refund four sims packs.

  • DaNamesLily
    LoppyDaCutie (@DaNamesLily) reported

    @Steam hey somebody at the steam vr dev team made it so i get a 450 error everytime i press play on steam link on the oculus quest 3S and its pissing me off because im sitting here draining my headsets battery while trying to play vr

  • SgtMccray
    Billy Exeter (@SgtMccray) reported

    @MrKillevrything @GooningOnRumble @Steam Now THAT is saying something. If MKE has many gifted games and has never run into the issue…I don’t know. But I can’t wait for all the stupid suggestions like “Did you check the router?”

  • noxtics
    Mark Guy (@noxtics) reported

    @nicholasadeleon @valvesoftware @Steam I got the same error, I didn’t spam it though, I let it sit for a bit and then tried again. It took 5 attempts like this and then I got through.

  • PhilTheStampede
    PhilTheStampede (@PhilTheStampede) reported

    Getting sick of this ****. @valvesoftware @Steam @Steam_Support How do you justify this? How are you fixing the issue? Tell BlackRock to kick rocks. Your users will pay you any way you come up with.

  • Augm3nt3_1
    スペンサー (@Augm3nt3_1) reported

    @valvesoftware @Steam To those getting the “transaction” error just keep spamming continue, it take a minute or two but it will go though!

  • CalculatedNtry
    Calculated (@CalculatedNtry) reported

    @UbisoftSupport @Steam It's your ****** launcher that's the problem

  • IoriShakor
    IoriShakor (aka Jamaal) (@IoriShakor) reported

    @Snowmobile2004 @Steam @OnDeck I'm glad it worked for you, but it looks like a lot of other people have the same issue and tried more times. The algorithm God blessed you

  • 97skynet
    97skynet (@97skynet) reported

    @valvesoftware @Steam Added to cart at launch, but then nothing but error messages until a minute after launch when it showed out of stock. But at least the scalpers were able to get them. They are gong for $300 on eBay. Can’t say I’m surprised, just disappointed.

  • fn_maddocks
    Maddocks (@fn_maddocks) reported

    @WeArePlayground go **** yourselfs useless ***** @Steam **** ***** aswell had major problems trying get on fh6 now fixed it all and new problem stuck loading then error message tryed everything **** you I want a refund now !!

  • Kyvlash
    Kyvlash (@Kyvlash) reported

    @valvesoftware @Steam I’m fine with a reservation system. But this is honestly ridiculous. This is a controller, not a Console. There is no Pandemic. This is normal Supply/Demand. And limiting customers to one reservation is a little silly imo. The demand for the Steam Controller exists, but it’s not going to rival its Console competitors. The outrage is mostly due to the payment system failures rather than people raging out about a non-existent scalper problem.

  • isthatvark
    TheVark (@isthatvark) reported

    @IoriShakor @Steam @OnDeck Had this issue as well, truly unfortunate they didn't let cart holders hold onto their spot. This error eventually went away after 30-40 mins, and just got a sold out notification at check out. truly cooked.

  • VistaLargaGames
    Vista Larga Games | ᯅ (@VistaLargaGames) reported

    @GiveMeBanHammer @Steam needs to fix this

  • MikeOdysseyYT
    Mike Odyssey (@MikeOdysseyYT) reported

    @valvesoftware @Steam Anyone having issues, try via the app.

  • Lukasz_Owczar89
    PolishSuperior (@Lukasz_Owczar89) reported

    @valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth