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Steam status: server issues and outage reports

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Full Outage Map

Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.

Problems in the last 24 hours

The graph below depicts the number of Steam reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Steam. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Steam users through our website.

  • 51% Sign in (51%)
  • 21% Online Play (21%)
  • 21% Glitches (21%)
  • 3% Matchmaking (3%)
  • 2% Hacking / Cheating (2%)
  • 2% Game Crash (2%)

Live Outage Map

The most recent Steam outage reports came from the following cities:

CityProblem TypeReport Time
Hastings Sign in 12 hours ago
Orléans Glitches 2 days ago
Noisy-le-Grand Glitches 2 days ago
Juvisy-sur-Orge Online Play 2 days ago
Cannes Matchmaking 7 days ago
Châteaudun Sign in 7 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Steam Issues Reports

Latest outage, problems and issue reports in social media:

  • HAmorata
    HorrorAmorata🌌🦑✨The Abysmal Critic (@HAmorata) reported

    @ServiusTheBear @Steam ... that wasn't my point at all. I think it's hilarious and have 0 issues with it. There's absolutely no reason to remove such a silly nothing.

  • JoshAnimator
    Josh the BLACKEST Animator 🇨🇦 🎺🎺 (@JoshAnimator) reported

    @NakiVT @Steam What's the problem? Sounds like it could be fun.

  • BiohazardHawk
    HellowJack (@BiohazardHawk) reported

    @valvesoftware @Steam will it be a revisioned model soon? usually the first batch has some problems

  • EveilCharm
    EVEILCHARM (@EveilCharm) reported

    @ChibiReviews People should be losing their **** over the fact that payment processors wouldn't dare touch a game this big that will drag their asses to court if they tried to deny service. Wish @Steam would step up for the games on it's platform too.

  • hide_X666
    J. Ilmari (@hide_X666) reported

    @valvesoftware @Steam Would've been nice if your servers would've let me purchase it. Got errors 30 mins straight and then it was sold out

  • MrKillevrything
    Mr. Killeverything (@MrKillevrything) reported

    @GooningOnRumble @Steam Wtf? I don't believe that I have ever had this issue.

  • DaNamesLily
    LoppyDaCutie (@DaNamesLily) reported

    @Steam hey somebody at the steam vr dev team made it so i get a 450 error everytime i press play on steam link on the oculus quest 3S and its pissing me off because im sitting here draining my headsets battery while trying to play vr

  • MaryEricks51284
    Mary Erickson (@MaryEricks51284) reported

    @OKarma_OK @Steam @Steam_Support had this exact problem and ADCGSECURE fixed it.

  • XRTARCH
    ANONXRT-ARCH (@XRTARCH) reported

    @valvesoftware @Steam Hey tech community, I have a serious question. What if we started a real global movement for affordable hardware? Not just for gaming. Not just for consoles. I mean PCs, laptops, GPUs, CPUs, phones, development machines, networking gear, repair parts, and everything people need to enter the modern digital world. Because right now, the global hardware market is extremely unfair. In some countries, people earn very low monthly wages, but the price of technology is still close to Western pricing, or sometimes even worse because of import taxes, bad local markets, retailer markups, shipping costs, weak availability, and lack of competition. For example, in the Philippines, the average monthly income can be around a few hundred dollars, yet a PS5 or a decent PC build can still cost nearly a full month of income or more. That is not just expensive. That is a wall blocking people from opportunity. And this is not only about entertainment. Affordable hardware gives people access to: Gaming Programming Cybersecurity AI development Content creation Streaming Digital art Engineering Online education Remote work Open source development Repair businesses Tech communities Local startups . A person in a lower-income country could be extremely talented, but if they cannot afford even a basic machine, how are they supposed to compete with someone who has easy access to modern hardware? That is the problem. The world keeps talking about “digital opportunity,” but opportunity means nothing if the tools are locked behind impossible prices. We need better global hardware access. We need fairer regional pricing. We need less abusive import markups. We need stronger refurbished markets. We need more official availability in lower-income countries. We need companies to care about actual local purchasing power. We need right-to-repair support so people can maintain and upgrade what they already own. We need affordable entry-level hardware that is actually useful, not outdated trash sold at inflated prices. This could help millions of people enter the cyber world properly. More developers. More creators. More engineers. More security researchers. More students learning real skills. More gamers building communities. More small businesses. More competition. More innovation from countries that are usually ignored. There is probably a massive amount of talent being wasted worldwide simply because hardware is too expensive. Imagine if more people from the Philippines, Indonesia, India, Brazil, Poland, Romania, Nigeria, Vietnam, and other countries had fair access to proper hardware. The tech world would grow faster. Gaming communities would grow. Open source would grow. Cybersecurity would grow. AI development would grow. Education would improve. Local economies could benefit. Cheap global hardware is not just a consumer issue. It is an education issue. It is a development issue. It is a fairness issue. It is a future economy issue. Technology should not be locked behind broken markets. If we want a real global digital future, then we need to fight for hardware access that actually matches the reality of each country. Fair hardware pricing worldwide would change lives.

  • AegisOfAvalon
    Aegis of Avalon (@AegisOfAvalon) reported

    @Pirat_Nation @Steam @valvesoftware In an ideal world yes, but it's more to the effect of a grandfathered in aspect. Roughly 75% of everyone is there, other options are almost moot, as a cult following talks about convenance, and then complains about every aspects it creates. If one want's to be able to refund any game, expect that game to be 100 dollars, especially when purchasing it from a 3rd party store front. Don't mistake the issue. This is not a "Steam" issue, it's an informed consumer issue. So what Gabe Newell says is technically true, but the users are on auto pilot to the next fad, not proper investment. It is the consumer that makes Steam a "monopoly", not Steam/Valve itself. #StopKillingGames #DirectSupport #FundAllocation

  • MRloveyourite
    Frank_nice94 (@MRloveyourite) reported

    @NakiVT @Steam If it was Black people, you wouldn’t have had a problem that slaves

  • DJT11490
    Daniel Troiano (@DJT11490) reported

    I just finished Poppy Playtime Chapter 1 on @Steam and no achievements popped. Is this a common/known glitch? @mobgamesstudios #achievement #trophy

  • MildMillenialUS
    MildMillenial (@MildMillenialUS) reported

    @painmute @Moonie__OS @Steam There is the problem.

  • dieter_rage
    Herr Dieter (@dieter_rage) reported

    @Moonie__OS @Steam What exactly is the problem?

  • Burkino_1
    Burkino 🥇‏ (@Burkino_1) reported

    @UmbrellaFight I'd say Steam's only real issue is discovery, but this is a problem on every platform (and not just for games). I want to see new games, but it's kinda hard to find them. Imagine if @Steam and @X accounts could be linked so Twitter could show games similar to those I like.

  • ender_cypher
    Ender Cypher (@ender_cypher) reported

    @Pirat_Nation @Steam @Steam_Support please find a way to fix this

  • _berrrrrr
    amber (@_berrrrrr) reported

    Went to @Steam to purchase @ParalivesGame which I’ve literally been so excited about but there’s an error when purchasing so Steam took my money, I still dont have the game & I have to wait 72 hours for the refund what the actual fck I’m so mad 😡

  • Lukasz_Owczar89
    PolishSuperior (@Lukasz_Owczar89) reported

    @valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth

  • netleaf2
    Netleaf 🇺🇸 (@netleaf2) reported

    @Steam Will you please fix the damn steam client? I just had to redownload a 100GB game because I couldn't move it due to a 'content lock file' error. That is total nonsense, total bullshit. If I had moved the files manually it would have worked fine. But I'd rather cost you money.

  • bazkur98
    Bazkur (@bazkur98) reported

    Anyone else having issues with Cloud Syncing on @Steam the last couple days? Eventually it works but takes forever and since i often switch between devices it is really annoying.

  • SOFTSIDEOGROOVE
    Groovy (@SOFTSIDEOGROOVE) reported

    @painmute @Moonie__OS @Steam literally just a person. you really need to get off the internet and solve some actual problems, incel.

  • gengamer110
    Generational Gamer (@gengamer110) reported

    I've been playing Remember Me on @Steam and my PC is more capable of playing the game. In fact, it exceeds the specs for modern games, yet it struggles to play #rememberme. The #SteamDeck on the other hand has no issue whatsoever. Weird!

  • BlueXcoat
    BlueXcoat (@BlueXcoat) reported

    @valvesoftware @Steam Just keep selling controllers at the same price till scalpers give up buying, infinite money glitch and then it could be available to all of the customers right now. Would advise for everyone to not even buy the reselling options from ebay. @valvesoftware

  • RenkiFloof
    Renki, The floof that stare at your paws. (@RenkiFloof) reported

    Hey @Steam , Could you please fix your ****? I"m tired to have friend trying/wanting to gift a game, but due to region, or them being overseas, they just can't freaking do it. YET.. I CAN do and send gift to them, make it make a dang sense. Literally can't get games from friends.

  • FancyMeatCPU
    DEVIOUS///DEVO (@FancyMeatCPU) reported

    @SubmarineTower @Steam I got the same error too.

  • kayseeed
    kayseed (@kayseeed) reported

    @Feeh_LacerdaS @studiozaum @Steam the specific sentiment was regarding the individuals on the team who were the sole reason the issues came to happen in the first place. don't be obtuse

  • minkrov
    Vlad Oreshkov (@minkrov) reported

    @greg_opera @Anaya_sharma876 @Steam Yeah, but some very popular multiplayer games I've heard are not compatible with Linux, so I was suggesting that AI could solve that problem yk?

  • VedantKalore
    Vedant Kalore (@VedantKalore) reported

    @choehau_ara @Steam @Steam_Support So then they should fix it.... As their consoles run Linux afterall

  • Bristian_Flores
    Leo 🥸 (@Bristian_Flores) reported

    @Steam @IOInteractive Please fix the collectibles achievements 😓😭

  • chauncey_NYC
    Chauncey (@chauncey_NYC) reported

    @studiozaum @Steam Any idea if this will address some of the other sound/voiceover issues? I’ve encountered issues with both the guy at the top of the pylon and the music seller guy in the bazaar, halfway through a conversation the dialogue voice over will just stop playing.