Steam status: server issues and outage reports
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Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.
Problems in the last 24 hours
The graph below depicts the number of Steam reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Steam. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Steam users through our website.
- Sign in (51%)
- Online Play (25%)
- Glitches (16%)
- Game Crash (4%)
- Matchmaking (3%)
- Hacking / Cheating (1%)
Live Outage Map
The most recent Steam outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Sign in | 2 days ago |
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Sign in | 2 days ago |
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Online Play | 5 days ago |
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Online Play | 5 days ago |
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Online Play | 6 days ago |
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Sign in | 6 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Steam Issues Reports
Latest outage, problems and issue reports in social media:
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Stirling Forge (Unsupervised) (@StirlingForge) reported@valvesoftware @Steam transaction error at exactly 10:00am. the bots won
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Snow (@Snowmobile2004) reported@IoriShakor @Steam @OnDeck It’s not broken, you just had to keep clicking. Worked for me on the 10th try. They were basically being ddosed so this is to be expected
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DEVIOUS///DEVO (@FancyMeatCPU) reported@SubmarineTower @Steam I got the same error too.
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Plundy (@Plundypops) reported@UbisoftSupport @Steam get rid of your dogshit third party launcher and denuvo and wouldn't have these problems
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Camarada Pedreiro de Software ☭ 🇧🇷🌻 (@javadadepressao) reported@valvesoftware @Steam Brazilian players want to buy Valve hardware officially, at a fair price, with proper support. We are not asking for magic. Just a legitimate way to buy the product without gambling with bureaucracy and warranty issues.
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cofffin (@HWMreb) reported@IoriShakor @Steam @OnDeck Fine for me. User error.
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Adam Orand (@King_INF3RN0) reported@valvesoftware @Steam Only took 50 minutes of spamming the continue button. Maybe some launch-day payment processing server allocation? Monday at noon pacific is a low time for gaming, might as well, right? Gonna need to fix this for the Machine and Frame...
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Eldritch Boggart (@EldritchBoggart) reported@valvesoftware @Steam Fix your payment system. Broken system so everyone missed out on the pathetically low quantity of controllers you provided for purchase.
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AzureCrux (@AzureCrux) reported@IoriShakor @Steam @OnDeck Payment processors have rate limits, chief. Too many people wanted controllers at once. Every platform exclusive has this problem, it's frustrating as heck.
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Herman G. Krueger (@HermanKrue10077) reported@UbisoftSupport @Steam Bro, is this a late April fool? You have perhaps one of the shittiest launchers ever made in pc history. Every ******* time I open Uplay I have to resyinc some **** or login again. Just do yourself a favour, close that Cloaca Maxima and bring your games on Steam already.
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Alfaritsy (@ALF40407) reportedYoo @Steam is goat They fix my issue in a minute XD Thank you Steam
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يَعْقُوب (@Yaqub_the_white) reported@GeraltofGoonia @valvesoftware @Steam Welp, now I have to go help fix this ****...
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Mike Odyssey (@MikeOdysseyYT) reported@valvesoftware @Steam Anyone having issues, try via the app.
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Rennette 🐘 (@CodenameTHO) reported@UbisoftSupport @Steam Yeah, because Steam is totally the issue you prat.
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Torelethain (@torelethain) reported@KlassischeMann @valvesoftware @Steam **** off ****, there is plenty of reason for criticism, scalpers are an issue they had figured out and solve on the Deck launch, this was failed roll out. If it genuinely was sold we would be more understanding and happy for Valve. This was a mistep **** sucking fanboi.
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REDA40x ♣️🇨🇦 (@REDA40x) reported@UbisoftSupport @Steam Fix your garbage launcher first. Keeps logging out.
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ComicalRock (@comicalrock) reported@The_FrostySinZ @UbisoftSupport @Steam As they say, piracy is a service issue, in this new age of lack of real ownership, bad launchers, bad products, DRM ruining performance and etc., it is no wonder piracy is on the rise again. I don't do it myself, but I get it, they need to earn our money and trust again.
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Cooper (@AyeimCooper) reported@IndeedWholesome @valvesoftware @Steam Sold out already and I was having issues trying to push my through 😢
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Johnny Costello (@johnnyluvschu) reported@Sheltyb803 @PlayStation @Steam I fully intended to get GTA 6 ok PS but with this I’d rather wait until it come out on PC. Not even a PS issue but the inconvenience and mental load of having to open my PS If I’m playing on PC, it’s not much, just more effort than I’m willing to give.
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William (@WilliamTimeMage) reported@valvesoftware @Steam Just bought mine had no issues. Im in australia if that makes a difference.
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135.x (@135dotx) reported@Pirat_Nation Don't care. Microslop had years➕ to fix @Windows & are only doing it now bc losing ppl to Linux & @Steam. These companies will never learn – I hope gamers finally do. Money is voting power & I haven't spent any since "Xbox One (won)".
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kayseed (@kayseeed) reported@Feeh_LacerdaS @studiozaum @Steam the specific sentiment was regarding the individuals on the team who were the sole reason the issues came to happen in the first place. don't be obtuse
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97skynet (@97skynet) reported@valvesoftware @Steam Added to cart at launch, but then nothing but error messages until a minute after launch when it showed out of stock. But at least the scalpers were able to get them. They are gong for $300 on eBay. Can’t say I’m surprised, just disappointed.
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iaya (@IayaXcxcx0) reported@valvesoftware @Steam When will it be back in stock I tried like 20 times to purchase it and I kept getting an error. 😭
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スペンサー (@Augm3nt3_1) reported@valvesoftware @Steam To those getting the “transaction” error just keep spamming continue, it take a minute or two but it will go though!
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Joenziii ☦︎ (@Joenziii) reported@IoriShakor @Steam @OnDeck Listen I had the same issue but if your gonna complain don’t use ai to ******* do it
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bobbynk (@bobbynk69) reported@UbisoftSupport @Steam Why don't you fix you're **** *** launcher
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Red Sox Royal Rooter (@RoyalRooterSox) reported@valvesoftware @Steam Unable to buy due to errors for 20+ minutes, then it sold out. Crazy.
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PolishSuperior (@Lukasz_Owczar89) reported@valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth
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Mydia (@MydiaStardream) reported@valvesoftware @Steam Scalpers took all the stock. Please fix.