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AOL outages and service status in Aberdeen, Scotland

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  • AOL generated 0 outage signals in the last 24 hours around Aberdeen, including 0 direct reports.

AOL (America Online) is an internet portal as well as an internet service provider. As an ISP, AOL offers dial up internet through its AOL Advantage plans.

Problems in the last 24 hours in Aberdeen, Scotland

The chart below shows the number of AOL reports we have received in the last 24 hours from users in Aberdeen, Scotland and surrounding areas. An outage is declared when the number of reports exceeds the baseline, represented by the red line.

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Community Discussion

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AOL Issues Reports Near Aberdeen, Scotland

Latest outage, problems and issue reports in Aberdeen and nearby locations:

  • martyngnr
    Martyn S. Clunes (@martyngnr) reported from Aberdeen, Scotland

    @IANdrewTheGiant Everyone else’s fault but his own. Meltzer is lying, someone else was booking, AOL/Time Warner undermined him etc etc. And Conrad never challenges him on the bollocks he speaks.

AOL Issues Reports

Latest outage, problems and issue reports in social media:

  • Paul__Walsh
    Paul Walsh (@Paul__Walsh) reported

    There’s a white paper to be written on this. I was a beneficiary of IDA Ireland when I started at AOL in a portacabin with 20 people in Tallaght, before AOL became the second company after Oracle to open an office in East Point. So I’m thankful because it gave me a solid foundation for my career. Ireland’s reliance on US tech companies is now a massive problem. They now have significant leverage with government. AI data centres is probably their endgame.

  • SilencerGG
    Silencerr (@SilencerGG) reported

    @slime_machine If spaces are your issue, I don't have anything to worry about. I'm not winning a writing prize to speak to people casually. If my spaces are a problem for you I do not care. BUT since I am a " millennial " I will tell you why, I was taught how to type on OLD ****. Technically computers just started getting popular, AOL and **** was out at the time. And in my Typing class, i was taught to use 2 spaces which before Gen Z was born, 2 spaces is what typewriters used for spacing and formatting clarifying the beginning of a new sentence. MODERN times only call for 1 space. So if you truly are wondering why I use two spaces its because i was taught by Boomers to type. One space is what Gen Z is used to. 2 Spaces is what i was taught by people who used typewriters. Even using one space to me looks like a run on sentence because one space separates every word in a sentence, and for me to start a new sentence means i should space it out more for ' formatting ' purposes I hope that helps everyone who took their time to only care about how i typed what i wrote instead of WHAT i actually wrote.

  • WintonDupree
    Winton Dupree (@WintonDupree) reported

    @Irina_exh Never had an AOL address no matter how many times they tried to get me. All other boxes checked

  • Recon_Number_54
    Recon Number 54 (@Recon_Number_54) reported

    @NilesSankey The Bungie of my memories was (as you say) a once in a lifetime confluence of people and a particular time in the world. I remember when they were a "keyword" on AOL (before AOL had full Internet access, sort of like a link) and fans were also prevalent on UseNet. This time (and the decade after) was when the fans and the devs had such tight contact that everyone was "in on the joke" when The Webmaster, Disembodied Soul or other online "persona" would rib, tease, or outright insult gamers. Not as if they were family, because they WERE family. It was great while it lasted, but things inevitably change and more and more gamers started considering themselves "customers" and that Bungie should treat them as such ("the customer is always right" mantra for example). The playful and sometimes hardcore "back and forth" went away. The tight connection between the devs and their fans became customer service interactions with consumers. People were told "It's not 2004 anymore" and the fact is that they were right. The era had passed and something new/different had replaced everything. That carefree, brave, willing to take risks, adventurous outlook of a tightly knit team isn't something that can be forced and it isn't likely to survive current-day corporate culture. It's not 1994, 2004, or even 2014 anymore. But it WAS fun!

  • JereMemez
    JereMemez (@JereMemez) reported

    @Kngsolo305 I was late Gen X. I definitely got a bug dose of video games and AOL hit me hard right after high school. I remember being grounded from going outside and having to stay in my room. It was horrible. Now, kids are punished by NOT being allowed to sit in their rooms. So much has changed.

  • 0xRamzy
    ramzy (@0xRamzy) reported

    AOL paid $165 billion to win Time Warner in 2000 and wrote off $99 billion of it two years later. A quiet Yale lecture from 2007 proves the same mechanic that killed that deal is silently draining money from every homebuyer, every hiring manager, and every person who has ever won an eBay auction. The lecture is part of the free game theory course Yale posted online. The professor teaches with a hundred undergraduates and a piece of chalk. No slides, no textbook required. His name is Ben Polak. He ran Yale's economics department, was later made Provost of the university, and spent fifteen years teaching this same course to a lecture hall of students paying $60,000 a year for seats a stranger with an internet connection could sit in for free. The idea has a name. The winner's curse. It was first identified in a 1971 paper by three oil engineers at Atlantic Richfield who had noticed something odd about their industry. Every major oil company in America was bidding on offshore drilling rights in the Gulf of Mexico. They all had geologists and the same maps. The winner of each lease, on average, was losing money on the field. The engineers proved that when everyone estimates the same object with roughly equal error, the person who wins is almost always the one who over-estimated the most. Winning was proof of being wrong. The check they wrote was the receipt. The full lecture fits into three sentences. If you and a room full of reasonable people are all bidding for the same thing, your best estimate of it is almost certainly too high. If it were low, you would not be the one winning. The number of losers you beat is information about how wrong you are. Polak's summary is one line: shade your bid. Not because you are stupid. Because winning is the strongest signal in the market that you paid too much. Concrete case: a young couple bids on a three-bedroom house against fourteen other offers in a hot April market. They win at $80,000 over asking. They feel triumphant for one week. Two years later three of the losing bidders have bought the same style house on the same street for $60,000 less. The couple never sees a "for sale" sign. They just have a mortgage that eats every raise for the next decade. Every buyer who has ever won a house at $30,000 over the second-highest offer paid $29,999 more than the market thought it was worth. Every hiring manager who beat two other companies to a candidate is paying the number that was too high for two other adults. Every free-agent contract in sports that "shocks the league" was set by the one general manager who was most optimistic in the room. The lecture is on YouTube. Yale posted it in 2007. Almost none of the millions who have watched it ever shaded a bid on the next thing they wanted. The math is free. Bidding a little less than you feel like on the next thing you want to win is the entire edge. ↓

  • HRTLegal
    Blink (@HRTLegal) reported

    @Sprocketguys @neoavatara The Internet peaked when it was a hodgepodge of isolated intranet service providers (AOL, Compuserve, Prodigy, etc) that had their own internal stuff you interacted with and you only used the www to go to a legit web site, not some social media garbage dump.

  • stereogum
    Stereogum (@stereogum) reported

    After 71 years, the longstanding mail-order media club Columbia House is shutting down on Sept. 15. Columbia House got its start in 1955 as the Columbia Record Club, a direct-mail marketing program by CBS/Columbia Records. New members were promised a free record for joining, and customers could bypass a trip to the record store by ordering albums to be shipped to them at home. It was such a wildly popular venture that by 1963, it represented 10% of the music retail market. As the club spawned imitators, Columbia set itself apart by licensing titles from other labels, giving members a larger catalog to choose from. In the early 1970s, the name of the club was changed to Columbia House. With its introductory offer of “8 CDs for a penny,” the service remained a powerhouse throughout the late 20th century, peaking at 16 million members in 1996, the same year the Columbia House website went live. In 1991, Sony and Time Warner formed a 50/50 joint venture combining Columbia House with Time Life's home video and music clubs. As the market share for mail-order music clubs declined due to the rise of online and big-box retailers, Sony and AOL Time Warner sold 85% of Columbia House to the Blackstone Group. There were widespread reports of a planned merger with CDNow or Blockbuster Video, but neither came to pass. In 2005, Columbia House was sold to its competitor BMG, and then to JMCK Corp. It rebranded as Direct Brands, shutting down music sales and continuing as a DVD and Blu-ray Disc club. Plans to launch a vinyl record club with Columbia House branding did not materialize.

  • PascalArlotta
    Pascal Arlotta (@PascalArlotta) reported

    @Irina_exh I never had an AOL account....19 out of 20

  • JASeagal
    Jonas (@JASeagal) reported

    @NoleftT @Si64si 19 too, bit weirdly never had an AOL address.