AOL outages and service status in Crawley, England
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- AOL generated 0 outage signals in the last 24 hours around Crawley, including 0 direct reports.
AOL (America Online) is an internet portal as well as an internet service provider. As an ISP, AOL offers dial up internet through its AOL Advantage plans.
Problems in the last 24 hours in Crawley, England
The chart below shows the number of AOL reports we have received in the last 24 hours from users in Crawley, England and surrounding areas. An outage is declared when the number of reports exceeds the baseline, represented by the red line.
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Community Discussion
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AOL Issues Reports Near Crawley, England
Latest outage, problems and issue reports in Crawley and nearby locations:
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Wendy Fleet (@WendyFleet1) reported from Wivelsfield Green, England@AOLSupportHelp I need help in accessing my account as password not working and backup phone number no longer exists. Urgently need access to email
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Lisa Bailey (@lisa01403) reported from Horsham, England@TalkTalk I'm not sure on that one as was with AOL and then you bought them out so never really got welcome pack from TalkTalk.
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mark (@mbaker1046) reported from Billingshurst, England@AOL hi I can’t log into my account and I can’t reset password as I can’t get a help to my email help
AOL Issues Reports
Latest outage, problems and issue reports in social media:
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kpmaloyauthor (@kpmaloyauthor) reported@NikoleCallihan I never had an AOL address. lol
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Victory Rich Blessed (@RCattarello) reported@PatriotEagle776 I got 19. Never had an AOL address
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zeldacat (@ZeldatheCat3) reported@itslunabxo @NoContextHumans You got that ******* right. The internet was fun once. And free of anyone trying to make money but AOL and the like. Sorry for all who never saw it.
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Andreux👨🏿💻 (@and_reux) reporteda researcher just showed CSS alone can escape the boundaries of an email and mess with the webmail interface itself across Outlook, Gmail, Fastmail, Proton, Yahoo, AOL: fake login screens, stolen tokens, hijacked UI actions, even manipulated AI assistants that read your inbox. no JS required
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DJ Richards (@stumblebum54) reported@unseen1_unseen This is what’s was like trying to cancel an AOL account back in the day. But this account says it’s based in Africa so probably not especially credible.
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Jordan “PseudoFinn” Wheatley ✝️🇻🇦🇺🇸🇫🇮 (@ThePseudoFinn) reported@LarryBundyJr Thank god for the fan-made Insignia Live online service as most of those update patches and DLC are now available to download and install again, though EA used their own servers for their own games and thus the online services for them can’t be revived by fans, at least not yet anyway. Also, there was DLC on Dreamcast and even roster updates for some of the Sega Sports titles, even though keeping the DLC on the VMUs while having room for game saves was very difficult due to the paltry 200 block (about 128 KB) storage limitations. Not only that, but there were also online services for the Intellivision and the Atari 2600, in the form of PlayCable and GameLine, respectively, with the latter of the two eventually restructuring itself into what is now AOL today.
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Beem Weeks (@BeemWeeks) reported@lhallwriter 19. I never messed with AOL.
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General Bardock (@GenBardock) reported@AOL can you please just let people sign in with their email and password this is the stupidest thing ever
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NASDAQ Gallery (@TP_TIGER98) reportedBending Spoons ($BSP) is best understood as a software holding company built around recurring cash flow. Its playbook is direct: buy a digital business with proven demand, rebuild the product and cost base, improve pricing and conversion, then reinvest the cash into another acquisition. Evernote, Vimeo, WeTransfer, Remini and AOL are assets inside that operating system. The numbers make the model clear. In Q1 2026, subscriptions produced 84% of revenue, advertising 12%, and other sources 4%. Revenue grew from $387 million in 2023 to $1.31 billion in 2025, with acquisitions driving much of the increase. The figure I keep coming back to is customer tenure. In Q1 2026, 48% of subscription revenue came from customers with at least five years of tenure, including 28% from customers with at least ten. That gives Bending Spoons time to make deep changes to products it plans to own for the long run. The investment case comes down to execution: buy well, improve the asset, and compound the cash. The risk follows the same logic. Acquisition-led growth only compounds if management keeps choosing the right targets and improves them without weakening products that users already depend on.
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Recon Number 54 (@Recon_Number_54) reported@NilesSankey The Bungie of my memories was (as you say) a once in a lifetime confluence of people and a particular time in the world. I remember when they were a "keyword" on AOL (before AOL had full Internet access, sort of like a link) and fans were also prevalent on UseNet. This time (and the decade after) was when the fans and the devs had such tight contact that everyone was "in on the joke" when The Webmaster, Disembodied Soul or other online "persona" would rib, tease, or outright insult gamers. Not as if they were family, because they WERE family. It was great while it lasted, but things inevitably change and more and more gamers started considering themselves "customers" and that Bungie should treat them as such ("the customer is always right" mantra for example). The playful and sometimes hardcore "back and forth" went away. The tight connection between the devs and their fans became customer service interactions with consumers. People were told "It's not 2004 anymore" and the fact is that they were right. The era had passed and something new/different had replaced everything. That carefree, brave, willing to take risks, adventurous outlook of a tightly knit team isn't something that can be forced and it isn't likely to survive current-day corporate culture. It's not 1994, 2004, or even 2014 anymore. But it WAS fun!